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  • Maxwell Render Review
    6 days ago

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    Unbiased render engines became a perfectly viable solution for production these days, and they complement existing rendering capabilities of CInema 4D. In this review we are going to take a look at Maxwell render which is one of the most technically advanced render engines today, and we took the effort to be as thorough as we can, and of course, maintain our objectivity at the same time. Maxwell is quite different to what standard Cinema 4D user is used too, so even if you are not interested in third-party render engine, it is still interesting to see how things work in unbiased render engines.

    So grab yourself a cup off coffe, tea or whatever makes you happy and read the review HERE

    Have fun :)
    Views: 1015  Replies: 19
    Topic Started By: HSrdelic   Last Reply By:  HSrdelic  

  • Challenge - Make A Smiley
    A week ago

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    Hi everyone. It's time to kick off the 2012 challenges. For the first challenge we thought we might do something a wee bit different and one that doesn't require much modelling skill. What we want you to do is make a Smiley aka Emoticon's. The best one will be added to or replace one of the Cafe's smilies. We may also use some of the others as well if they're any good.

    To give you a bit of incentive the best Smiley will win a free copy of 3DKiw's Discovering Bodypaint 3D 8.5 hour tutorial series(The new updated version).

    Judging will be on originality and just what appeals to the judges. We almost certainly won't be looking at modelling. Texturing very likely. For this challenge we're pretty cool on what application you use just so long as there's some Cinema 4D created content. That means you could start with a base mesh and export to say ZBrush, add some detail and paint and then bring back into Cinema 4D. Texture maps, normal maps, displacement maps etc can be created in external applications. You can also post process your images in a 2D paint program e.g. Photoshop.

    Note: The image sizes for this challenge. We want a 800x800 render in jpeg format and no larger than 400kb. Plus we want the same image but at 50x50 resolution as a png file and no larger than 20kb. The png file is to have a transparent background. Use whatever apps you need to produce these files. The rendering part should be done in Cinema 4D.

    Here's an example of a 50x50 smiley with transparent background :)

    Feel free to enter multiple times. Wouldn't it be cool to replace the entire set of Smilies with ones created by cafe members.

    No doubt there will be something we haven't explained well enough. Fire away a question and we'll do our best to answer.

    The top 3 images will receive a Challenge award ribbon and also have their images featured in the Gallery.

    Now the rules:

    Judges for this challenge: Cafe Staff.

    1. Deadline: Midnight Pacific Standard (North America), Friday, February 10 2012.
    2. No time limit i.e. take as long as you like.
    3. No imported models / meshes / scenes. You can use imported light setups if you want e.g. the lighting setup from the Cafe's download section (which is used in the image above). Sketch & Toons renders are fine.
    4. Members can enter multiple times.
    5. The Cafe judges reserve the right to disallow any entry if in their opinion the entry contains objectionable, offensive material or blatant advertising.
    6. PhotoShop type post work is permitted.
    7. Sculpting and or painting in a 3rd party program like ZBrush is permitted. Our only requirement is that there is some Cinema 4D content and that the rendering is done in Cinema 4D.
    8. At least one WIP image is required just to keep things interesting. The WIP image can be a screen grab of you working in another program on say doing the textures. We're not interested in wireframes for this challenge.
    9. We want 2 final images at the sizes explained above.
    10. All final entries must be made in the proper "Final entry" thread located here.
    11. You cannot use models etc that you have previously modelled before.
    12. Your work must be original and not a copy of someone else's smiley. You can however be inspired by other smilies.
    13. No animated gifs.
    14. At the Cafe's discretion we may convert any smilies that we use into gif format to reduce size.
    15. By entering the challenge you agree to your smiley being used by C4D Cafe for all eternity.

    Good luck and have fun.

    3DKiwi
    Views: 2120  Replies: 59
    Topic Started By: 3DKiwi   Last Reply By:  TheJimReaper  

  • New Tutorial - Checkerboard Shader
    2 weeks ago

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    Hi everyone. What I thought would be a good idea for a series of tutorials is covering the various shaders in Cinema 4D. They hide a lot of power.

    First up is a nice and easy one, the Checkerboard shader. The tutorial covers the basics and goes on to show that it can do more than just black and white squares on a plane object. The grooves on the mouse wheel in the image above were done using this shader and displacement.

    You can download the tutorial here.

    Details:
    Creating material with Checkerboard shader
    Changing colours and number of checkers
    How to calculate ratio to get perfect square checkers on a cylinder
    How to use cylindrical projection map on a cylinder and rotate material to hide seam
    Making a mouse wheel and using Checkerboard shader to generate grooves (Sub Polygon Displacement used)

    Duration: 24 minutes

    Enjoy :)

    3DKiwi
    Views: 824  Replies: 11
    Topic Started By: 3DKiwi   Last Reply By:  crystalkori  

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