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  Cafe News

  • 1000 Polygons Challenge - Winners Announced
    A week ago









    Hi everyone. Phew what a great challenge. This was a tough one to judge as there were so many fine entries. Everyone that took part should give themselves a big pat on the back.

    The winners are:
     

     
    Honourable Mentions:
     
    SKP (Plane)
    Bigbot (Dwarf & Dino)
    Digitvisions
    Varanid (Car)
     
    We will definitely run this theme again since it was so successful.
     
    3DKiwi

     

    Views: 925  Replies: 32
    Topic Started By: 3DKiwi   Last Reply By:  OriginalGem  

  • Challenge - Model It With Splines
    A week ago

    [img]http://www.c4dcafe.com/newsbanners/splines2012.png[/img]



    Following on from the very successful 1000 polygon challenge, here's another challenge with a twist. You can only model using spline type objects i.e. we don't want any polygon modelling. The following objects are the only objects that you can use:

    Spline primitives e.g. circle, helix etc. All the ones in the spline list except the Vectorizer
    You can manually create splines (no imported splines e.g. Adobe Illustrator)
    ExtrudeNURBS
    SweepNURBS
    LatheNURBS
    LoftNURBS
    SplineMask
    Cloner
    Array
    Symmetry object
    Boole
    MoSpline
    Particle emitter and particle modifiers
    Deformers
    Atom Array
    Instance object
    Null

    You can use XPresso or Thinking Particles if you want. You can make splines editable and you can use the connect and delete command from the Object Manager right click menu to combine splines. Normal spline modelling operations like joining etc can be done.

    You cannot make anything editable that generates polygons e.g. you can't make a boole or ExtrudeNURBS object editable.

    No HyperNURBS objects. Change your spline interpolation and or increase intermediate points to get things smooth.

    You can apply textures if you want to however we don't want you use to use normal maps or displacement maps to simulate extra detail. This is a modelling challenge and judging will mainly be on modelling.

    The top 3 models or scenes will receive a Challenge award ribbon and feature in the Cafe's gallery.

    Now the rules:

    Judges for this challenge: Cafe Staff.

    1. Deadline: Midnight Pacific Standard (North America), Friday, May 18 2012.
    2. No time limit i.e. take as long as you like.
    3. No imported models / meshes / scenes.
    4. Members can enter multiple times.
    5. The Cafe judges reserve the right to disallow any entry if in their opinion the entry contains objectionable, offensive material or blatant advertising.
    6. At least one WIP image is required just to keep things interesting. We also want a wireframe screengrab of your workspace that shows your model in wireframe mode and also the Object Manager so that we can check that you aren't using polygons.
    7. All final entries must be made in the proper "Final entry" thread located here. You are required to attach 1 only final rendered image plus 1 only wireframe image. The wireframe image is to be a screengrab of your Cinema 4D workspace including the Object Manager. We want to check that you haven't used polygons. If you have lots of objects then post additional screengrabs of the Object Manager to include all objects.
    8. You cannot use models etc that you have previously modelled before.

    Only for the final entry do we really want to see all of the objects. If your WIP image doesn't show all objects in the Object Manager don't worry about it.


    Good luck and have fun.
    Views: 2327  Replies: 79
    Topic Started By: 3DKiwi   Last Reply By:  Varanid  

  • 1000 Polygons Challenge
    4 weeks ago

    [img]http://www.c4dcafe.com/newsbanners/1000polys.jpg[/img]



    This is a modeling challenge, but with a catch. Often, in real life production, either for purposes of sculpting, game development and similar, you will be constrained to certain amount of polygons due to many technical reasons. That's why we decided to see what you can do with 1000 polygons as your limit. You can model a single model, or even more, but the total amount of polygons must be under 1000. Hypernurbs is allowed and it will not be taken into consideration, yet the original geometry should stay bellow the limit.

    We are interested to see nice and clean models with proper topology, but that alone will not be the main factor. Diversity, creativity, out of the box ideas and economical use of geometry will be highly valued. Do have in mind that large studios and companies often browse forums in search off talents, and this is the opportunity to be noticed.



    The top 3 models or scenes will receive a Challenge award ribbon.

    Now the rules:

    Judges for this challenge: Cafe Staff.

    1. Deadline: Midnight Pacific Standard (North America), Friday, May 4 2012.
    2. No time limit i.e. take as long as you like.
    3. No imported models / meshes / scenes.
    4. Members can enter multiple times.
    5. The Cafe judges reserve the right to disallow any entry if in their opinion the entry contains objectionable, offensive material or blatant advertising.
    6. At least one WIP image is required just to keep things interesting. We are interested in wireframes for this challenge.
    7. All final entries must be made in the proper "Final entry" thread located here
    8. You cannot use models etc that you have previously modelled before.




    Good luck and have fun.
    Views: 6984  Replies: 191
    Topic Started By: HSrdelic   Last Reply By:  PixelPit  

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