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Following on from the very successful 1000 polygon challenge, here's another challenge with a twist. You can only model using spline type objects i.e. we don't want any polygon modelling. The following objects are the only objects that you can use:
Spline primitives e.g. circle, helix etc. All the ones in the spline list except the Vectorizer
You can manually create splines (no imported splines e.g. Adobe Illustrator)
ExtrudeNURBS
SweepNURBS
LatheNURBS
LoftNURBS
SplineMask
Cloner
Array
Symmetry object
Boole
MoSpline
Particle emitter and particle modifiers
Deformers
Atom Array
Instance object
Null
You can use XPresso or Thinking Particles if you want. You can make splines editable and you can use the connect and delete command from the Object Manager right click menu to combine splines. Normal spline modelling operations like joining etc can be done.
You cannot make anything editable that generates polygons e.g. you can't make a boole or ExtrudeNURBS object editable.
No HyperNURBS objects. Change your spline interpolation and or increase intermediate points to get things smooth.
You can apply textures if you want to however we don't want you use to use normal maps or displacement maps to simulate extra detail. This is a modelling challenge and judging will mainly be on modelling.
The top 3 models or scenes will receive a Challenge award ribbon and feature in the Cafe's gallery.
Now the rules:
Judges for this challenge: Cafe Staff.
1. Deadline: Midnight Pacific Standard (North America), Friday, May 18 2012.
2. No time limit i.e. take as long as you like.
3. No imported models / meshes / scenes.
4. Members can enter multiple times.
5. The Cafe judges reserve the right to disallow any entry if in their opinion the entry contains objectionable, offensive material or blatant advertising.
6. At least one WIP image is required just to keep things interesting. We also want a wireframe screengrab of your workspace that shows your model in wireframe mode and also the Object Manager so that we can check that you aren't using polygons.
7. All final entries must be made in the proper "Final entry" thread located
here. You are required to attach 1 only final rendered image plus 1 only wireframe image. The wireframe image is to be a screengrab of your Cinema 4D workspace including the Object Manager. We want to check that you haven't used polygons. If you have lots of objects then post additional screengrabs of the Object Manager to include all objects.
8. You
cannot use models etc that you have previously modelled before.
Only for the final entry do we really want to see all of the objects. If your WIP image doesn't show all objects in the Object Manager don't worry about it.
Good luck and have fun.
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