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      Posted

      C4D Feedback summary response

      Hi folks

      Thank you all for taking precious time to give feedback. What I gathered here and summarized is now sent directly to Oliver and Bernd in MAXON Product management for direct examination and will be taken seriously into account as any other feedback we receive from various inputs. They are also informed and aware of opinions expressed in this and many other topics here on cafe, cgtalk and other forums. At this point I am not in position to provide you with official response but hope I will be able to give some information soon in form of response that doesn't violate current company policy and NDA. Hope you understand :)

      Cheers

      Posted (edited)

      C4D Feedback summary response

      Thank you. Hopes that feedback will make new branch or fork of development if will be possible. I mean if you go any hub like git, you will see main branch or other branches and their forks...to get solid release

      Edited by Spirekin


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    • C4D Feedback summary response
      By ingvarai · Posted
      ​I would like to comment on this. I program C++ plugins for C4D. These will (or will not) be released, depending on circumstances irrelevant to this discussion. Nevertheless, I have some understanding about the innards of Cinema 4D. From my viewpoint, a Motion Tracker added to C4D does not interact much, perhaps not at all, with the central C4D machinery. So the development job can be carried out separately, and there is a low risk to implement it. The last point is very important. BodyPaint, on the pother hand, will obviously be a completely different beast to handle, an unwieldy creature perhaps. I have been programming now for about 20 years, all kinds of applications, several languages, from assembler to C#. I suspect, but am also just guessing, that the C4D concept of doing things, they way the C4D building is reinforced, might be a two edged sword. On one hand, it makes it as stable as Mount Everest, on the pother hand, it might be as hard to dig into as a mountain too, to follow up the analogy. Please note, what I write here is my personal opinion, I am just guessing, albeit with 18 months experience using the C++ SDK.
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