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  • Desktop Speakers Challenge - Winners Announced
    2 days ago



    Hi everyone. What an excellent challenge with some superb entries. Well done to all those that took part.


    The winners are:


    1st Place - Deztiny

    1st Place - Deztiny
    1st Place - Deztiny


    2nd Place - OriginalGem

    2nd Place - OriginalGem
    2nd Place - OriginalGem
    3rd Place - mrmoose
    3rd Place - mrmoose
    3rd Place - mrmoose


    Honourable Mentions:

    Deztiny 2nd entry


    Views: 152  Replies: 10
    Topic Started By: 3DKiwi   Last Reply By:  Nixie  

  • Challenge - Steering Wheel
    4 days ago


    Hi everyone. Something a little different this time. We want you to model and texture a car steering wheel. It can either be of a real one or you can go to town and create and make your own design although if you do your own design it must be practical and not too way out. We're looking for realism so pay careful attention to your texturing. We're not expecting a dashboard but feel free to add one although judging will be just on the steering wheel.

    This challenge will run 3 weeks to give you a bit of extra time. The challenge runs until midnight Friday 15 August 2014.

    No prizes, just the glory of having your image featured in the Cafe's gallery and a shiny badge in your profile if you are one of the top 3 winners :)

    Judges: Cafe admins.

    Note: Judging is on modelling and texturing. We're not terribly interested in originality.

    1. Deadline - Midnight Friday 15 August 2014 P.S.T.
    2. No time limit i.e. take as long as you like.
    3. No imported models / meshes / scenes.
    4. Members can enter multiple times.
    5. The Cafe judges reserve the right to disallow any entry if in their opinion the entry contains objectionable, offensive material or blatant advertising.
    6. At least one WIP image is required as a reply to this topic just to keep things interesting. You can post more WIP images if you want. Please disable Subdivision objects (previously called HyperNurbs objects).
    7. All final entries must be made in the proper "Final entry" thread located here. You are required to attach a maximum of 2 final rendered images in 1920 x 1020 resolution or less and no more than 800kb, plus 1 only Cel / Wireframe rendered image. The Cel / Wireframe image is to be a Cel render. Please disable Subdivision objects (previously called HyperNurbs objects). We want to see your polygon construction. A viewport wireframe screen grab of the model is not acceptable.
    8. You cannot use models etc that you have previously modelled before.
    9. You can use imported bump maps, displacement maps etc. Sculpting is permitted provided it's done with Cinema 4D. Painting etc is to be done in C4D / Bodypaint only. You can however create decals / stickers in an external program e.g. Photoshop or a vector drawing program but these decals or stickers must be all your own work. That means if you want to use a manufacturers logo you've got to make all by yourself.
    10. If you're doing sculpting we're fine if alpha images used for brushes and or stencils are imported but those alpha images must be your own work. e.g. rivets and bolts. You can use any software program you like to make the alpha images.
    11. You cannot do any post work on your rendered images i.e. Photoshop
    12. You can use any HDR image of your choice.
    13. You can use any CINEMA 4D compatible renderer e.g. V-Ray. You can also use any plugin within CINEMA 4D.

    Good luck!
    3DKiwi & Hsrdelic

    Views: 485  Replies: 18
    Topic Started By: 3DKiwi   Last Reply By:  OriginalGem  

  • 3D Fluff Architectural Interiors - Review
    A week ago



    Hi everyone. I am very pleased to present you a review of 3D Fluff's latest Architectural Interiors Tutorial series. This is a 6 hours series of videos that covers modelling, texturing, lighting and rendering. I can't recommend this series highly enough and I think quite possibly it's 3D Fluff's finest series of tutorials to date.
    You can read the review here.
    You can buy the tutorial here
    Nigel / 3DKiwi

    Views: 330  Replies: 2
    Topic Started By: 3DKiwi   Last Reply By:  rolandoc  

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