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- 3D Fluff Architectural Interiors - Review
2 days agoViews: 194 Replies: 1
Hi everyone. I am very pleased to present you a review of 3D Fluff's latest Architectural Interiors Tutorial series. This is a 6 hours series of videos that covers modelling, texturing, lighting and rendering. I can't recommend this series highly enough and I think quite possibly it's 3D Fluff's finest series of tutorials to date.
You can read the review here.
You can buy the tutorial here
Nigel / 3DKiwi
Topic Started By: 3DKiwi Last Reply By: TheJimReaper
- Challenge - Desktop Speakers
2 weeks agoViews: 2608 Replies: 62
Hi everyone. Time to get back to some serious modelling after our experiment with a Particle Challenge. For this challenge we want you to model a pair of desktop computer speakers and texture them. You can if you want, also do a Sub Woofer but we don't want more than 3 speakers. You can either model some real ones, or come up with your own design or even copy various bits from different speakers. If you do design your own they need to be practical. This isn't an abstract speakers challenge. You can do the leads and plugs and you can put them on a table top or plinth. What we don't want is the speakers composited into a photograph. We just want to see the speakers any leads, maybe a table top or plinth. Definitely no monitors in the rendered image.
The idea by the way came to me as I've replaced my speakers with the ones shown above this last week. Really good audio for the size and price. One of my previous speakers was vibrating terribly any time there was some bass.
This challenge will run 3 weeks to give you a bit of extra time. The challenge runs until midnight Friday 25 July 2014.
No prizes, just the glory of having your image featured in the Cafe's gallery and a shiny badge in your profile if you are one of the top 3 winners
Judges: Cafe admins.
Note: Judging is on modelling and texturing. We're not terribly interested in originality.
1. Deadline - Midnight Friday 25 July 2013 P.S.T.
2. No time limit i.e. take as long as you like.
3. No imported models / meshes / scenes.
4. Members can enter multiple times.
5. The Cafe judges reserve the right to disallow any entry if in their opinion the entry contains objectionable, offensive material or blatant advertising.
6. At least one WIP image is required as a reply to this topic just to keep things interesting. You can post more WIP images if you want. Please disable Subdivision objects (previously called HyperNurbs objects).
7. All final entries must be made in the proper "Final entry" thread located here. You are required to attach a maximum of 2 final rendered images in 1920 x 1020 resolution or less and no more than 800kb, plus 1 only Cel / Wireframe rendered image. The Cel / Wireframe image is to be a Cel render. Please disable Subdivision objects (previously called HyperNurbs objects). We want to see your polygon construction. A viewport wireframe screen grab of the model is not acceptable.
8. You cannot use models etc that you have previously modelled before.
9. You can use imported bump maps, displacement maps etc. Sculpting is permitted provided it's done with Cinema 4D. Painting etc is to be done in C4D / Bodypaint only. You can however create decals / stickers in an external program e.g. Photoshop or a vector drawing program but these decals or stickers must be all your own work. That means if you want to use a manufacturers logo you've got to make all by yourself.
10. If you're doing sculpting we're fine if alpha images used for brushes and or stencils are imported but those alpha images must be your own work. e.g. rivets and bolts. You can use any software program you like to make the alpha images.
11. You cannot do any post work on your rendered images i.e. Photoshop
12. You can use any HDR image of your choice.
13. You can use any CINEMA 4D compatible renderer e.g. V-Ray. You can also use any plugin within CINEMA 4D.
3DKiwi & Hsrdelic
Topic Started By: 3DKiwi Last Reply By: matches
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