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Easy SketchUp to Cinema4D conversion

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Posted

I found this great tip on a forum of DevShed by user 'paulscode'.

Actually he was telling about converting a .skp file into a .3ds file, but we Cinema4D-users can skip the last part.

"If you have tried to create models for your 3D games, you probably know that many modeling programs out there (like autodesk) are quite expensive, and have so many features that using them feels like drinking out of a fire hose. One of the simplest modeling programs to use (in my opinion) is Google Sketchup (http://sketchup.google.com/). It doesn't have a lot of the features of some of the other modeling programs available, but it is more than sufficient for most models you will want to create. There is even a "3D Warehouse" full of Sketchup models available for download(http://sketchup.google.com/3dwarehouse).

Only problem is, the free version does not export your model into a common format (like 3ds). So I figured out a way to do the conversion.

The first important piece of information I found, is that KMZ file format is actually just a ZIP file. If you export your sketchup model to "Google Earth 4 (*.kmz)", you can change the name of your file from filename.kmz to filename.zip and look inside. You will find a model file in there, of the Collada "Digital Asset Exchange" format. It has the extension ".dae". "

Here I continue. The .dae file can natively be opened with Cinema4D ! What a bless!

Of coarse you can unzip the complementing textures to the appropriate directory, preferably in a folder named 'tex' with the .dae file.

Have fun! There is a lot of free SketchUp models out there.

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Posted

Great tip bigsmile.png I don't use it but might need to in the future.

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Posted

Thanks for the tip. It certainly does work. Bu.....t, you can export Collada files straight out of Sketchup 7.1 now.

Timing is everything. bigwink.png I'd sue google over this.

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Posted (edited)

I was talking about the FREE version 6.4 for OSX, which exports only .kmz files.

And uuh... you don't have to use SketchUp to use the many available models made with it now.

Just do as in the tip- and open them in Cinema4D.

Saves you a lot of headaches in timestressed situations bigsmile.png

Edited by thebelt

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