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Creating Round Holes & Round Extrusions

28 posts in this topic

Posted

T173.png

Hi everyone. I've put together an epic 65 minute tutorial showing various methods of creating smooth round holes or smooth round extrusions on objects. The image attachments below are a few examples of what I cover in the tutorial.

Covered:

Simple hole in 4 polygons.

Why using Booleans isn't a good idea and what happens when you try to bevel an extrusion created using a boolean union on 2 cylinders.

Holes and extrusions by copying in a disc object. Hard surface version and Subdivision surface variations demonstrated. Shrinkwrap deformer required. This technique forms the majority of the tutorial.

At the end of the tutorial I briefly demonstrate creating holes and extrusions with the "Make a hole" script by Sandi Dolsak, Cylinder to Cylinder II plugin by Jurgen Meier and a Nurbs version using MoI 2 and then exporting it into Cinema 4D.

Although recorded with R13, users of R11 and R12 should have no problems following along. 146mb. The tutorial can be downloaded here.

Enjoy :signthankspin:

3DKiwi

p.s. This tutorial replaces a quickie one I did about a week ago. That was done to answer a specific question for a member. I wanted to expand upon what I covered.

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Posted (edited)

hey ;)

that would be great Tutorial , Thanks ..!

I remember that old one , but this i think its better and clear , i will gonna download it

Regards .,

Tarek

Edited by Tarekakkad

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Posted

Thanks Nigel.

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Posted

Thank you Nigel, your videos are always quite helpful.

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Posted

Ha thanks Nigel. No news for me but that is ok. We (my wife and I) do listen to your tutorials because it reminds us of Bob Ross. We do get calm by listing to your voice. haha we love it. :-)

Peace,

Rich_Art. :signthankspin:

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Posted

haha, whatever gets you off, René.

Love Is Obviously a Many Splendored Thing.

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Posted

Thanks Nigel. Another fine tute. :signthankspin:

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Posted

Rene - Bob Ross. :signthankspin:

Nigel

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Posted

Hahaha :-)

Peace,

Rich_Art. :signthankspin:

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Posted (edited)

Nice Nigel and thx, need it all that in one tutorial.

Now please...upload a 1 minute tutorial about how you can do that in MODO....

Would in take more than a minute? :signthankspin:

Edited by c4dmax

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Posted

Nice Nigel and thx, need it all that in one tutorial.

Now please...upload a 1 minute tutorial about how you can do that in MODO....

Would in take more than a minute? :signthankspin:

In fact I already had a modo tutorial on using the technique I demonstrated. You can download it here. As you can see by watching the modo tutorial it's a lot quicker using that.

Nigel

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Posted

Nigel,

Great tutorial - as always, it puts one more technique I never knew about in my tool kit. Question-why is the shrink wrap deformer considered a character animation plugin in R12's command manager? I could not find it via the standard menu which is a shame because it seems to be a great modeling tool that was hidden from me as I have yet to get to the character animation tools.

Also, any chance of uploading the English version of Cyl I and Cyl II plugins to the Cafe download section? Not sure if that is legal within Cafe rules, but I am sure if you asked the developer he would give you permission.

Right now, I use a cheat sheet to do the translations - rather cumbersome. Either that, or tell us how you updated the interface with the English translations.

Thanks,

3D-Pangel

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Posted

Found the tutorial extremely helpful! Took me some minutes to understand what you meant with the distortion when using all polygons for the hole. After looking at the geometry of the cylinder and the flat surfaces that will be formed by the bridged polygons, it was clear what you meant. Thumbs up!

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Posted (edited)

@3D-Pangel: Cafe member Contraffibularities prepared long ago a tutorial explaining very detailed how to translate the plugin into english and how to use it. It is also worth taking a look at it. The tutorial is here

Edited by mabad

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Posted

Re translation. Yup, I used that video to translate the plugin.

3DKiwi

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Posted

Great tutorial Nigel! Now I have to find out how to get MOI to work on my Mac, hopefully, that doesn't involve putting Windows on the Mac.

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Posted

Great tutorial Nigel! Now I have to find out how to get MOI to work on my Mac, hopefully, that doesn't involve putting Windows on the Mac.

It does :(

Thanks for the tutorial, Nigel. Will watch it tonight.

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Posted

The hardware requirements for MoI are pretty low. You good buy an old PC for a couple of hundred bucks and it would run fine. Terrific program.

3DKiwi

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Posted

Moi3D is great indeed and the export to C4D(OBJ) is fantastic.

Peace,

Rich_Art. wink.gif

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Posted (edited)

Thanks. This is useful pipe tutorial.

Booleans are evil.

ps: Jurgen Meier plugin was back in rel 9+

Edited by ahven

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Posted

BTW, in the tutorial you would have seen me delete polygons then change to edge mode and do a Loop selection with the boundary option enabled. This was to count the number of edges. I then noted down the number of edges from the HUD element then did an undo command as I needed the polygons back so that I could project the disc object on to it.

There's no need to do this. C4D has an "Outline selection" command. The short cut keys are U~Q (U key followed by the Q key). I had completely forgotten about this command.

3DKiwi

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Posted

Very nice tutorial, thank you !

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Posted

3DKiwi,

Excellent tutorial as always. I've been able to apply the concepts with other oval, ellipse and non symmetrical shapes.

Thanks for taking to time to share the knowledge.

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Posted

Great stuff, thank you!

Always interesting with topics about topology. Which really is the key koncept to be succesful in modelling

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Posted

Ha! Funny I was just thinking about this the other day, I always remember there was the fillet tool in maya which was not like c4d fillet and it worked great but there are some techniques I was unaware of in this tut. Thanks for that. I hate boolens too, there seems to be only a very particular time you can use them effectively and even then I am never really happy with the results.

and ye modo rules for this type of thing, hardsurface modeling is just a pleasure but I am not a huge fan of app hoping so these methods in c4d will do me fine 99% of the time.

PIP PIP!

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