Sign in to follow this  
Followers 0

Angled Hard Surface Modeling

14 posts in this topic

Posted (edited)

Up until now, I've done simple models like an iPhone 4, which is perfectly straight. Makes for easy point moving. I started modeling an Xbox 360 last night, and everything was going fine, until I realized that the front and back are angled.

post-43895-0-71919100-1314469553_thumb.j

This is the process I use.

Make the basic shape of the model. The box is in place of the Xbox. :thumbsup: I then make the shape of the port using rectangle splines with rounding. Extrude those and delete the back cap and side.

post-43895-0-41482000-1314469276_thumb.j

This gives me two shapes. I then make all my cuts match the new shape

post-43895-0-01319000-1314469282_thumb.j

Then, I move the points to match the shape.

post-43895-0-31344400-1314469290_thumb.j

Delete the polygons in the box.

post-43895-0-27406900-1314469296_thumb.j

Connect and delete two shapes to make one shape.

post-43895-0-78307300-1314469301_thumb.j

Fill resulting gap.

post-43895-0-25809400-1314469307_thumb.j

Bevel and extrude to get correct shape and place under HyperNurb. TADA!

post-43895-0-32812800-1314469317_thumb.j

The problem that I'm having is that since the Xbox front is disabled angled, I can't perfectly match the angle of my second shape to match. And, it really makes it difficult to move points around because the vertex of the point is always straight up.

post-43895-0-16452000-1314470102_thumb.p

How would you guys going about solving this?

Edit: Dumb autocorrect.

Edited by ryanbutterworth

Share this post


Link to post
Share on other sites

Posted

If I understand the issue correctly you have a couple of options.

Use the Slide tool to move points and edges.

If you're just moving points set the Modelling Axis to Selected and the Orientation to Normal.

Share this post


Link to post
Share on other sites

Posted

Wow. Those are both super helpful tips! That solves that! Thanks! Any recommendations for my other issue? Is there some sort of match geometry angle function? Probably too easy. :thumbsup:

Share this post


Link to post
Share on other sites

Posted

I'm not clear what the other issue is.

Share this post


Link to post
Share on other sites

Posted

Using the method of modeling in my first post, I'm trying to model the port at the bottom. I'm wondering if there is some way to match the angle of the geometry to my piece.

post-43895-0-04120300-1314480966_thumb.p

post-43895-0-38236300-1314480974_thumb.p

post-43895-0-04227000-1314481027_thumb.p

Share this post


Link to post
Share on other sites

Posted

Yes if you're running R13. With 11.5 I'm struggling to think of a practical way to do this. This is the kind of thing that has made move over to modo for polygon modelling as this would be easy to do with its tools. Ironically modo's "Rotate Planar Snap" tool behaves almost the same as the R13 Rotate tool's Axis extention handle.

3DKiwi

Share this post


Link to post
Share on other sites

Posted

I would think you could draw your port as a spline and project the points.

Share this post


Link to post
Share on other sites

Posted

Totally worked!

Thanks!

Share this post


Link to post
Share on other sites

Posted (edited)

There is also project points plugin on Cinema goodie DVD. Generally it's good idea to use existing geometry on the surface and spline shape as a guide.

Cheers

Edited by HSrdelic

Share this post


Link to post
Share on other sites

Posted

Glad it worked ....... something I learned from master Kiwi a long time ago.

Share this post


Link to post
Share on other sites

Posted

Do you need a plugin to project points onto a mesh? I would really like to do this/find the plugin but googling it hasnt worked out yet, does it have a specific name?

Share this post


Link to post
Share on other sites

Posted

You can project a spline on to a mesh which is what remi said above. Menu Structure > Edit Spline > Project.

Share this post


Link to post
Share on other sites

Posted (edited)

ahhh doh!! awesome. thanks!

I misunderstood though, I thought it would project points into the mesh.. still a nice feature though

Edited by PieBaron

Share this post


Link to post
Share on other sites

Posted

There is also project points plugin on Cinema goodie DVD. Generally it's good idea to use existing geometry on the surface and spline shape as a guide.

Cheers

So, are you saying that connecting the two objects is not good modeling? The reason I do that, is that I get the exact shape I need, but maybe it's too many steps...

BTW, I bought your training last year and have not even had time to watch it. I really need to! :)

Share this post


Link to post
Share on other sites
This topic is now closed to further replies.
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.