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jasonb

Is Vrayforc4D Marginally Better Than The Native Physical Render Engine In R13?

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Cons of VRay - xpresso on the rig did not update properly when motion blur was enabled in VRay. Fixable by baking the animation and deleting the xpresso, but one to watch out for. Apparently it's a long standing bug in VRay4C4D.

Just to add to what Brian said, there also seems to be a problem with motion blur in Vray at the moment.

MB should be done in 'post' with something like RSMB. From a production point of view it's very inefficient to do it in render.

Cheers

Karl

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I get the impression that there are cerrtain groups close to the VayForC4D company that have access to inside information which is not made public and they use that to their advantage. A practice like that is not ethical and is not good for business, I can not prove it but that is the impression I get. When one pays for a publically avaiable product then they should have equal access to the information on how to use that product, especially when it costs over $1000.

That's an interesting theory. What leads you to think that? What can't you do that others seem able to?

Cheers

Karl

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It would be much beter idea to pick a render engine that is geared towards specifics of the job ;)

I think this is the best advice. I find AR good for all-around renders....vRay, for non-grainy animations (especially with all those great presets)....Maxwell is hard to beat for arhitectural delineations that use specific types of lighting and materials. When you slap a 50 watt lamp on a plaster wall....you are going to get a photographic view of that setup. Maxwell, for my taste (patience, deadlines) is only for stills. A studio has many tools to make a production....no one tool is going to do it all. If you can only afford a few tools....stick to what they do best.

BTW. I have never seen so many FREE materials available as they have for Maxwell. I think they must have a material for just about anything architectural.

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When one pays for a publically avaiable product then they should have equal access to the information on how to use that product, especially when it costs over $1000.

Not sure I agree with this. If you buy a saucepan, it doesn't make it the responsibility of the manufacturer to teach you how to cook, thats what cook books are for. There is a Vray manual and plenty of documentation out there, its just finding it and getting your head around it. I find MAXON are quite limited for documentation, but there is plenty of resource out on the interweb which makes up for it. P.

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Very nice showreel you have there, Pryce.

Cheers

Karl

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That's an interesting theory. What leads you to think that? What can't you do that others seem able to?

Cheers

Karl

Perhaps it has more to do with geography, money and a lack of company focus on communications and training. I do not live in europe so I do not have the oppotutnity to go to any of the trade shows they attend, the company produces no comprehensive beginner or advanded written or video tutorials, there is no built in or contextual help system , I don't have serveral thousands of dollars to buy small group classroom training given by the founder. It seems to me that you really have to work at it if you want to get infromation that is widely available at little or no cost to Cinema 4D users on the AR3. So you are right, the inside information is available if you have the money, live in europe or have time to travel there and go to all the trade shows and parties. If you want to know something you have to hunt through hundreds of pages of forum posts to find the answer. I spent $1000 on a product that after 3 or four years I still have no real grasp on how to get the results I want. Thankfully now they have dozens of render presets that can usually give me the results I want.

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Very nice showreel you have there, Pryce.

Cheers

Karl

Thanks Karl. Just updating it as we speak. P.

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Perhaps it has more to do with geography, money and a lack of company focus on communications and training. I do not live in europe so I do not have the oppotutnity to go to any of the trade shows they attend, the company produces no comprehensive beginner or advanded written or video tutorials, there is no built in or contextual help system , I don't have serveral thousands of dollars to buy small group classroom training given by the founder. It seems to me that you really have to work at it if you want to get infromation that is widely available at little or no cost to Cinema 4D users on the AR3. So you are right, the inside information is available if you have the money, live in europe or have time to travel there and go to all the trade shows and parties. If you want to know something you have to hunt through hundreds of pages of forum posts to find the answer. I spent $1000 on a product that after 3 or four years I still have no real grasp on how to get the results I want. Thankfully now they have dozens of render presets that can usually give me the results I want.

I've found it pretty easy to get to grips with. Certainly no harder than any other software I have. I think the main thing to remember is that Vray is not nearly as complex as it seems and you're probably going to ignore at least 60% of the settings 80% of the time.

Cheers

Karl;

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I get the impression that there are cerrtain groups close to the VayForC4D company that have access to inside information which is not made public and they use that to their advantage. A practice like that is not ethical and is not good for business, I can not prove it but that is the impression I get. When one pays for a publically avaiable product then they should have equal access to the information on how to use that product, especially when it costs over $1000.

I would strongly disagree and I think it's a very unfair thing to say about the creators of Vray for C4D. I've owned Vray ever since it was first released and I've never seen the slightest hint of this. What they have done is try to restrict technical support to registered users (i.e. people who have actually paid for it) and I don't see anything wrong with that.

But as far as I know there is no clique or elite group favoured above everyone else. With Vray it isn't a click-and-render solution, true, you do have to put some work into understanding it. But if you do it becomes straightforward enough to use. And Stefan is very helpful and patient with inexperienced users.

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I think there is an air of insider elitism on their forum. I have never personally been mistreated but I have noticed some people who ask basic questions are summarily dismissed or ignored while others get the red carpet treatment. This is kind of apauling to me, after spending a lot of money on the product you now have to grovel to get answers to basic questions? I have noticed that the traffic on the forums has dropped off considerably in the last year or two and I think this is the reason. When some spends over $1000 on an product they expect prompt, friendly support and part of that support includes tutorials both written and video. There are other rendering options now and more coming on line every day, I think it has hurt them.

I feel pretty certain that I am not the only one with this impression. The solution is to realize that the render engine market is much more competetive than it was 3 years ago and to make some changes to give people the support they expect.

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I don't want to get into the discussion on how well the VrayforC4D forum works, or doesn't, but I do think that a more comprehensive and 'deeper' user guide would be a good move. The current wiki-style manual is incomplete (at least in its English form), and some of the descriptions it contains are pretty cryptic (this may sometimes be a translation issue), or unhelpfully brief, or both.

Mark

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I'd agree about the manual. In the early days of Vray for C4D I offered to update it for them and make it a bit more readable. I did a lot of work on it but in the end they junked it all and kept on with the slightly sad documentation they have at the moment.

Incidentally, for anyone with a Kindle, there's an ebook available on Vray for C4D textures. Quite interesting to see this as an ebook. I bought a copy but haven't looked at in detail yet. You can find it here on Amazon.

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