Sign in to follow this  
Followers 0

Alpha Channel On Animated Texture Keeps Randomly Turning Into Black W/ Gray Spots In Viewport

3 posts in this topic

Posted (edited)

See title. I am working with an animated tiff sequence on a plane with an alpha channel. The plane is parented to the camera. As I set keyframes for other objects in the scene, at random points the alpha channel will suddenly turn into a low-res looking black with grey dots. I cannot undo this once it happens. Any help would be appreciated.

Edited by CortesDiddy

Share this post


Link to post
Share on other sites

Posted

Is this in the viewport or the final rendered result?

Any chance you can upload a screen grab of the problem?

3DKiwi

Share this post


Link to post
Share on other sites

Posted (edited)

Hi Kiwi.

I have concluded that it's probably a graphics card issue with heavy scenes. I have a mid range Nvidia which while adequate can sometimes affect things like this.

Another possible problem was that I had a texture tag on the layer. Removing that made the dots vanish. Every so often they will return if I am scrubbing through a heavy part, but again that just goes back to the card issue. Soloing the layers helps.

Thanks for your response!

Edited by CortesDiddy

Share this post


Link to post
Share on other sites
This topic is now closed to further replies.
Sign in to follow this  
Followers 0