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My 1St 3D Model

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Posted (edited)

Hi guys!

Heres my first model, it's a school project and was supposed to be an improbable product. We call it the RevStick (Create your own revolution).

Do you have any inputs or feedback so I can become better at texturing and rendering?

post-106110-0-38735200-1330351793_thumb.

Edited by Davallen

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Posted

Hi,

I like it! One advice I can give you, use bevels or hypernurbs because your edges are way to sharp, nothing in the real world has such sharp edges, not even non-existing products.

-W-

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Posted

+1 for softer edges, Bevels will definitely help.

Just in case your not entirely sure how to go about it, I would suggest:

1.) Going to Edge mode

2.) Selecting loop selection

3.) Selecting the top of the red button for example

4.) Use the bevel tool

It doesn't have to be an enormous bevel; something subtle is just what you need on your edges. Hope this helps.

-B

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Posted

looks good for your real 1st model..

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Posted

+1 for bevels for the reasons already given. They will also transform the reflections.

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Posted

Hi guys!

Thanks for your feedback. Will try to implement your suggestions!

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Posted

I've got a little problem. When ever I reset the coordinates and work with material or moving it around, when I redo, it jumps back to the old coordinates and then I have to start over with the positioning for the shot. Any idea?

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Posted

Found the problem. Had to delete track for all coordinates since I've used the same model for an animation

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Posted

For a first model that is pretty good.

Agree regards the bevel as not only is it following real life it also gives you better renders due to the light reflecting back off the bevel.

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