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Increasing Render Time Due To Frame Position


7 posts in this topic

Posted (edited)

Hi guys,

I've notice some weird behaviours of c4d while rendering my scene:

Imagine i've my scene. If i render at frame 1, rendering time is X. If I render in frame 90, time in 10X etc, even if in all those frames the scene is ABSOLUTELY identical and no change happen.

Any idea?

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Edited by Nemus

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Posted (edited)

This can happen if you have some dynamics, hair etc in your scene - basically anything that needs to calculate all the frames up to the one you are currently rendering.

Edited by tomo

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Posted

This can happen if you have some dynamics, hair etc in your scene - basically anything that needs to calculate all the frames up to the one you are currently rendering.

You are my own, personal, messiah.

So, what if I need to start my render at f#1000 for example? Even if I let the animation play in my editor til the requested frame, and then start my render from there, render time is too high.

Solutions?

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Posted

Bake/cache the simulation. It will take some time but you will be able to render any frame in relatively the same time afterwards.

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Posted (edited)

Bake/cache the simulation. It will take some time but you will be able to render any frame in relatively the same time afterwards.

Well, it's a cloth tag, I suppose I need to cache it (never understood the difference between caching and baking).

Just one more question: the "clothed" object is inside a clothnurbs object. Does this create any problem to the caching process?

Edited by Nemus

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Posted

I guess it is the same thing in this context, at least I use both terms interchangeably. You can only bake a texture, but you can bake/cache a simulation.

Anyway, the Clothnurbs shouldn't cause you any problems as it doesn't directly influence the simulation process.

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Posted

I guess it is the same thing in this context, at least I use both terms interchangeably. You can only bake a texture, but you can bake/cache a simulation.

Anyway, the Clothnurbs shouldn't cause you any problems as it doesn't directly influence the simulation process.

Thank you very much :)

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