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3d-coat A cheap but Nice sculpting application.

#1 User is offline   Rich_Art        Posted 13 March 2008 - 11:51 PM

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Hi everyone,

This morning I had a little chit chat with my friend Pavel Zoch.
He told he had bought a new nice application "a sculpting application ala Zbrush"
Take a look at the link underneath. It is only $89 (introduction price)
http://www.3d-coat.com/index.html

Looks real cool...
Pavel is very enthusiastic about this application..


Peace,
Rich_Art. :wink:
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#2 User is offline   dataflow        Posted 13 March 2008 - 11:57 PM

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has he used c4d :)

#3 User is offline   Rich_Art        Posted 14 March 2008 - 12:00 AM

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as far as I know, you use C4D for the base mesh, export it to an OBJ into 3D_coat and sculp it. When done, export it to C4D (OBJ) and render...

Peace,
Rich_Art. :wink:
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#4 User is offline   rareseu        Posted 14 March 2008 - 12:44 AM

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looks cool but as far as i can see it doesn't export normal maps, and importing raw geometry means mucho ram required :|

#5 User is offline   shaddam        Posted 14 March 2008 - 04:11 AM

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looks very effective, downloading the demo now

gav
--3D is a drug--

#6 User is offline   shaddam        Posted 14 March 2008 - 04:37 AM

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ok just using this for a few minutes, it has grabbed my attention quite easy to pick up

gav
--3D is a drug--

#7 User is offline   pzdm        Posted 14 March 2008 - 05:57 AM

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hello
you are wrong, there are few very cool export options - you can find them in "baker tool" or normal export tool (baker looks better for me)

My first one test what I did



C4D render (normal maps + bump only - textures have been done in C4D-BP, they are not finished yet)

This post has been edited by Rich_Art: 14 March 2008 - 10:26 AM
Reason for edit:: No image hosting. I've uploaded the images to the cafe.


#8 User is offline   Rich_Art        Posted 14 March 2008 - 10:27 AM

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Cool........ :)

Peace,
Rich_Art. :wink:
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#9 User is offline   morpheus        Posted 14 March 2008 - 10:44 AM

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I don't seem to see a mac version on the site.

Morph
Where's the RUM gone!!??

#10 User is offline   Horganovski        Posted 14 March 2008 - 12:17 PM

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Anyone else having trouble downloading the demo?
I've tried 4 times and it keeps stopping about half way through..

Cheers,
Brian

#11 User is offline   tnobukun        Posted 14 March 2008 - 01:31 PM

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OK, I cannot even access the site.
I think all of are jumping on it.
I'll try it later.

#12 User is offline   James Leaburn        Posted 14 March 2008 - 04:14 PM

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I gave up downloading after twenty minutes and 2% downloaded.
If in doubt, scream and shout.

#13 User is offline   Horganovski        Posted 14 March 2008 - 04:18 PM

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Finally managed to download it.. first impressions are good, easy to go in and start tweaking, I don't know enough about ZBrush/Mudbox to be able to compare it though.


Cheers,
Brian

This post has been edited by Horganovski: 14 March 2008 - 04:18 PM


#14 User is offline   pzdm        Posted 17 March 2008 - 06:01 AM

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A little update what I did... Still under progress

Image deleted


Pavel

#15 User is online   Joshfilms        Posted 16 April 2008 - 10:44 AM

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This seems really cool for the price. I assume it works quite well with C4D?
-Matchmover, VFX Artist, Roto Artist, 2d tracker Videographer, Editor - My WIP Site

#16 User is offline   preston        Posted 16 April 2008 - 06:51 PM

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it imports and exports .obj files very well..........

#17 User is offline   ahven        Posted 26 April 2008 - 02:00 AM

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Cool and affordable competitor to more expensive Zbrush. Have to give this a try. Thanks for info.

#18 User is offline   Rich_Art        Posted 26 April 2008 - 03:04 AM

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Yeah my friend Pavel Zoch does make some real great things with it.. To bad I don't have the time, otherwise I would buy it.

Peace,
Rich_Art. :wink:
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#19 Guest_linuximp20_*       Posted 26 April 2008 - 03:54 AM

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I'll try the demo out. Just wanted to mention that Blender has a sculpt mode and Blender is free. You can do the base in Blender and do the sculpting there and then import it into C4D for lighting, BP, rendering etc. I've imported obj files from Blender into C4D before and works well, usually just have to scale the mesh up. Don't know how Blender compares to this but you can't beat that price. I believe when version 2.46 comes out that that will have normal map baking. Just wanted to mention that because someone said they didn't see a Mac version for 3D Coat and Blender is for Win, Mac and Linux. Either way you do it happy sculpting. :D

edit:Timelapse of sculpting in Blender. Looks like he is doing the Goblin from Spiderman.

Blender Sculpting

This post has been edited by linuximp20: 26 April 2008 - 04:07 AM


#20 User is offline   SilverTalon        Posted 19 December 2008 - 04:49 PM

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sorry to zombiefy this old thread but I really wanted to say, Ive been messing around with the 3D coat alpha and Im so impressed! Its now got voxel sculpting and layers and some other great new tools including a great retopology tool so that you can make nice game/animation quality versions of your voxel/poly sculpted model and bring it back into c4d with baked maps from 3D coat.

heres one of my latest experiments, no basemesh haha, just a sphere and then each element is on a different layer so I can edit armour seperate from the head etc :)

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