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Siggraph 2008 - Paul Babb Interview Cafe reporter Marsha Carlson catches up with Paul

#1 User is offline   3DKiwi 

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Posted 19 August 2008 - 11:09 PM


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#2 User is offline   Joshfilms 

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Posted 19 August 2008 - 11:23 PM

Very nice interview Marsha!

I especially liked the part where he talked about online updates :).
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#3 User is offline   3DKiwi 

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Posted 20 August 2008 - 12:25 AM

Yup the online updates work extremely well and hopefully should see much more frequent bug fixes.

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#4 User is offline   3dkobi 

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Posted 20 August 2008 - 12:56 AM

Thanks Marsha....Very interesting interview...:)

peace
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Posted 28 August 2008 - 10:38 AM

Interesting stuff, many thanks guys.

I'm delighted to see the comments about more frequent updates. That's my biggest gripe about R10 taken care of.

Downloading the save-enabled demo of R11 now, with a bit of luck I'll be running the real thing before it's 42 days run out :)

Cheers,
Brian

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Posted 28 August 2008 - 10:58 AM

Thanks Marsha and Mr.B, great to get some feedback from the top.

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Posted 28 August 2008 - 11:04 AM

Good interview! Thank you! :)

The online updater is a great improvement!

My thoughts on what Mr. Babb said:

When he says, "CINEMA 4D Release 11 is not innovative", he can basically say that about most of the of Cinema 4D releases in the last few years. No real innovation just a lot of catching up to
other 3D packages. How about some innovation Mr. Babb? Maybe Cinema can be a leader instead of a follower for once!! :nonono:

This post has been edited by rolandoc: 28 August 2008 - 11:08 AM

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#8 User is offline   James Leaburn 

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Posted 28 August 2008 - 03:40 PM

View Postrolandoc, on Thu 28 Aug 2008 08:04pm, said:

When he says, "CINEMA 4D Release 11 is not innovative", he can basically say that about most of the of Cinema 4D releases in the last few years. No real innovation just a lot of catching up to
other 3D packages. How about some innovation Mr. Babb? Maybe Cinema can be a leader instead of a follower for once!! :nonono:


"CINEMA 4D Release 11 is not innovative as much as it is about process improvements, that increase flexibility and workflow for our customers."

Maybe the whole sentence needs to be taken into account. I think the end of the sentence is way more important than the beginning.

I don't necessarily want innovation without ease of use. You can nail up all the innovations of the major packages but are they any easier to use?
If in doubt, scream and shout.

#9 User is offline   3DKiwi 

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Posted 29 August 2008 - 12:20 AM

While innovation is cool I'd like to see some of the basics dealt with first. e.g. improved snapping, fillet / bevel tool that works as well as other 3D apps, macro recording etc etc.

The Doodle tool is pretty innovative if you ask me by the way.

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#10 User is offline   rolandoc 

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Posted 29 August 2008 - 04:41 AM

View PostJames Leaburn, on Thu 28 Aug 2008 07:40pm, said:

I don't necessarily want innovation without ease of use. You can nail up all the innovations of the major packages but are they any easier to use?


Take a look at Modo. :wink:

If MAXON is going to use the excuse that other packages are more powerful but they are harder to learn, then they will always lag behind and move at a snail's pace. That might be ok
with you, but not with me or many of other artist that I have spoken to. This is my personal opinion and of course, everyone is entitled to their own.


View Post3DKiwi, on Fri 29 Aug 2008 04:20am, said:

While innovation is cool I'd like to see some of the basics dealt with first. e.g. improved snapping, fillet / bevel tool that works as well as other 3D apps, macro recording etc etc.

The Doodle tool is pretty innovative if you ask me by the way.


That's exactly what I am talking about. They're always catching up to other 3D packages. Even the basics lag behind.
The Doodle tool is innovative, but does it help you create work better, faster or even easier. I rather see better modeling tools or even the addition of sculpting tools.
I am sure other designers feel the same way. :wink:
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#11 User is offline   stevehewitt1950 

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Posted 29 August 2008 - 10:44 AM

If you want innovation, try Eon's Vue. Personally, I prefer MAXON's approach. All the things MAXON produce are usable, not brilliant ideas that are half finished.
Steve

#12 User is offline   Joshfilms 

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Posted 29 August 2008 - 11:07 AM

View Postrolandoc, on Fri 29 Aug 2008 07:41am, said:

That's exactly what I am talking about. They're always catching up to other 3D packages. Even the basics lag behind.
The Doodle tool is innovative, but does it help you create work better, faster or even easier. I rather see better modeling tools or even the addition of sculpting tools.
I am sure other designers feel the same way. :wink:


100% agree with you there. Sure its innovative but in all honesty I'd much rather see pyrocluster and dynamics receive attention or the addition of sculpting tools.
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#13 User is offline   3DKiwi 

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Posted 29 August 2008 - 12:51 PM

Quote

All the things MAXON produce are usable, not brilliant ideas that are half finished.


Not sure I would include dynamics or some of the modelling tools comply with that statement. No doubt some would say the AR module is half finished with DOF and motion blur issues still to be addressed.

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