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Paging Cactus Dan?...Forearm Twist?

#41 User is offline   mala 

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Posted 30 July 2010 - 05:35 AM

Ah..looks like i need to buy your CD symmetry tools then.
Cheers,
mala
I've learned from my mistakes and I'm sure I can repeat them exactly. MacPro3.2+10GB ram+8800GT

#42 User is offline   mala 

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Posted 30 July 2010 - 08:14 AM

yet another question for Dan or anyone else who knows.

When using the Mocca Morph tag there is an option called "Edit in Place"....this means you can dial up several morphs then edit one of them.

This is very handy for working on morph shapes that have to work together for example OpenMouth and Smile/Narrow where you may need to clean up the inside of the mouth area of the Smile or Narrow shape.

I can't seem to find away of being able to have one morph at more than 0% whilst editing another morph...is it possible?

Also, why is it not possible to move the morph slider unless you have gone out of edit mode by hitting "Set Offset"?....using the Mocca morph tag you can still use the "strength" slider when in edit mode...this makes it faster to check the overall movement of your morph and the path of individual points, rather than having to click in/out of edit mode.

Cheers,
mala

This post has been edited by mala: 30 July 2010 - 08:50 AM

I've learned from my mistakes and I'm sure I can repeat them exactly. MacPro3.2+10GB ram+8800GT

#43 User is offline   Cactus Dan 

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Posted 30 July 2010 - 10:02 AM

Howdy,

View Postmala, on 30 July 2010 - 08:14 AM, said:

...When using the Mocca Morph tag there is an option called "Edit in Place"....this means you can dial up several morphs then edit one of them.

This is very handy for working on morph shapes that have to work together for example OpenMouth and Smile/Narrow where you may need to clean up the inside of the mouth area of the Smile or Narrow shape.

I can't seem to find away of being able to have one morph at more than 0% whilst editing another morph...is it possible?...

Take a look at the CD Morph Mix Subtract command.

View Postmala, on 30 July 2010 - 08:14 AM, said:

...Also, why is it not possible to move the morph slider unless you have gone out of edit mode by hitting "Set Offset"?....using the Mocca morph tag you can still use the "strength" slider when in edit mode...this makes it faster to check the overall movement of your morph and the path of individual points, rather than having to click in/out of edit mode...

Well, that's just way it's set up, but I'll study on that and see if I can figure out something different for the future. :wink:

Adios,
Cactus Dan

#44 User is offline   mala 

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Posted 30 July 2010 - 12:57 PM

Hmmm...So the workflow for my first question,would be:

-Use the Morph Mix to Tag command to create a morph which is the smile and mouth open.
-make any changes needed
-then use the Morph Mix Subtract to subtract the mouth open from the shape.
-leaving me with the corrected smile morph.

is that correct,or am i missing something(likely) and there is an easier way?

Sorry for these questions and comparisons to the Mocca Morph tag,its just that i've really only just started using CDMorphs, in the past i've always made the morphs using Mocca then if i needed them as CDMorphs i've imported them.

So i've got used to a way of doing things with the Mocca morphs..and whilst on the whole i prefer your tools,certain ways of working with the Mocca morph seem a little faster/less steps needed to achieve the same end result.

My above 'presumed' workflow would take a lot longer than clicking the 'Edit in Place' button

The ability to check the movement of the morph without leaving Edit mode is 2 clicks less..all i need to do is push the slider and i tend to want to check this movement and compare to the default a lot..also means that i can have a point on the mesh selected whilst pushing the slider back and forth,to see that points movement 'highlighted' against the rest of the mesh.

Apologies if it seems that i'm being 'down' on CDMorphs,that is not my intention...i'm just trying to learn how to adapt my workflow from using Mocca to your tools and maintain the speed.

Cheers,
mala
I've learned from my mistakes and I'm sure I can repeat them exactly. MacPro3.2+10GB ram+8800GT

#45 User is offline   Cactus Dan 

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Posted 30 July 2010 - 01:56 PM

Howdy,

View Postmala, on 30 July 2010 - 12:57 PM, said:

...Hmmm...So the workflow for my first question,would be:

-Use the Morph Mix to Tag command to create a morph which is the smile and mouth open.
-make any changes needed
-then use the Morph Mix Subtract to subtract the mouth open from the shape.
-leaving me with the corrected smile morph.

is that correct,or am i missing something(likely) and there is an easier way?...

Yes, that sounds about right. Normally, what I do when working with morphs that need to blend with other morphs is have the other morphs at 100%, and then just go back and forth between Edit Offset and Set Offset on the morph in question, until the blend looks good. Usually, it only takes a couple of times back and forth to get it blended.

View Postmala, on 30 July 2010 - 12:57 PM, said:

...Apologies if it seems that i'm being 'down' on CDMorphs,that is not my intention...i'm just trying to learn how to adapt my workflow from using Mocca to your tools and maintain the speed...

No need to be apologetic, it's just a different work flow than what you're used to using, and I'm always open to suggestions on how the plugins might be improved. :wink:

Adios,
Cactus Dan

#46 User is offline   mala 

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Posted 31 July 2010 - 02:04 AM

Thanks Dan,the switching back n forth between edit and set offset makes more sense and is much faster.
Cheers,
mala
I've learned from my mistakes and I'm sure I can repeat them exactly. MacPro3.2+10GB ram+8800GT

#47 User is offline   mala 

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Posted 4 weeks ago

@Brian..and probably Dan as well :wink:

Just been looking back over your method using vertex maps to split morphs up...I won't be doing it quite yet, i've got all my mouth morphs roughly done they still need a bit of tweaking to fine tune and of course i've got all the eye/brow morphs to go as well.

But i'm wondering if you can think of any cunning ways to make painting the vertex map easier, given that i have quite a hi res mesh with a lot of points in the mouth(tongue,teeth,etc)...i've been trying to think of method of balancing out the weighting from left to right easier, i.e 75% Left 25% Right.

was kinda thinking it would nice if i could use photoshop and paint on my nice flattened UV map...then somehow get cinema to convert a B/W map to vertex map...but not really sure how accurate that would be or possible.

Any ideas?

Cheers,
mala
I've learned from my mistakes and I'm sure I can repeat them exactly. MacPro3.2+10GB ram+8800GT

#48 User is offline   Cactus Dan 

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Posted 4 weeks ago

Howdy,

All I will say is hang loose, something cool is coming. :wink:

Adios,
Cactus Dan

#49 User is offline   mala 

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Posted 4 weeks ago

ooohhh! :woohoo:

Ok i'll keep tweaking the symmetrical ones and move onto to brow morphs....and stop refreshing your site every 5 mins :lol:

Cheers,
mala
I've learned from my mistakes and I'm sure I can repeat them exactly. MacPro3.2+10GB ram+8800GT

#50 User is offline   Cactus Dan 

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Posted 4 weeks ago

Howdy,

OK, how about this new command:
http://www.cactus3d....DMorphSplit.mov

:wink:

Adios,
Cactus Dan

#51 User is offline   mala 

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Posted 4 weeks ago

:thisrocks: yep! that'll be the one! Does it have some tolerance? or does the morph/mesh need to be bang on symmetrical?

And what are CD Springy Keys?!....spied them in your plugin dropdown :wink:

Cheers,
mala
I've learned from my mistakes and I'm sure I can repeat them exactly. MacPro3.2+10GB ram+8800GT

#52 User is offline   Cactus Dan 

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Posted 4 weeks ago

Howdy,

The new CD Morph Split command goes off the center of the CD Morph tag's point selection. :wink:

And you didn't see anything. That was just your imagination. :lol:

Adios,
Cactus Dan

#53 User is offline   mala 

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Posted 4 weeks ago

Thats cool..can't wait to try it out.I'm about 21 morphs into the full StopStaring setup..got 3 more brow shapes to do and then comes all the splitting up.

View PostCactus Dan, on 04 August 2010 - 10:38 AM, said:

And you didn't see anything. That was just your imagination. :lol:

..wouldn't be the first time :wink:

Cheers,
mala
I've learned from my mistakes and I'm sure I can repeat them exactly. MacPro3.2+10GB ram+8800GT

#54 User is offline   Joshfilms 

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Posted 4 weeks ago

View PostCactus Dan, on 04 August 2010 - 10:38 AM, said:


And you didn't see anything. That was just your imagination. :lol:



Are you trying to use jedi mind tricks :bigsmile: ?

Video looked nice.

-Josh
-VFX and Motion GFX Artist - My Vimeo

#55 User is offline   Anthony Owen 

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Posted 4 weeks ago

View PostJoshfilms, on 04 August 2010 - 05:19 PM, said:

Are you trying to use jedi mind tricks :bigsmile: ?

Video looked nice.

-Josh


Dan doesn't want to spoil his Santa Claus rif, where he springs his surprises for the fans. :thisrocks:
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#56 User is offline   Horganovski 

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Posted 4 weeks ago

Woo hoo. that morph split command looks awesome.. you've reduced my importing/exporting/vertex map painting etc.. workflow to a couple of clicks! :thisrocks:

Cheers,
Brian

#57 User is offline   mala 

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Posted 4 weeks ago

I'm nearly ready for it...just tweaking the last few symmetrical morphs, hope its released soon!
I've learned from my mistakes and I'm sure I can repeat them exactly. MacPro3.2+10GB ram+8800GT

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