• C4D Cafe is a forum / site supporting the 3D application Cinema 4D. Joining is free. This then gives you access to our forums and free tutorials. Members also enjoy seeing a lot less advertising.
  • Posts

      Posted (edited)

      Nanobot Challenge - Winners Announced

      Hi everyone. With only 3 final entries received all 3 entries are winners!!

      The 3 winners are: OmniSpot, Hermod and dadule.

      Well done to these 3 members. Let's hope the next challenge receives a few more entries!!

      Cheers
      Nigel / 3DKiwi
       

      medium.OmniSpot_3.jpg.7078e5266f0ed6ba68medium.Hermod.jpg.efc018735ba595fc5c7857medium.dadule.jpg.97c3d446122b37258071ae

       

      Edited by 3DKiwi

      Posted

      Nanobot Challenge - Winners Announced

      Congratulations guys.

      I ended up getting a job to do with C4D so had to give up on the challenge a I was too busy.

  • Topics

  • Who's Online (See full list)

  • Posts

    • Local coordinates dfferent to world coordinates....
      By Hemi · Posted
      Thanks; I'll check it out.............
    • Local coordinates dfferent to world coordinates....
      By 3DKiwi · Posted
      Suggest you watch the following tutoria. It goes through the axis system in C4D: ClampYLow.c4d
    • Local coordinates dfferent to world coordinates....
      By Hemi · Posted
      OK, now that I have worked out that part of the problem, I want to go back to those objects that still have the wrong coordinates. Referring to the attached screencap; how do I change the gizmo to indicate the actual coordinates? ie. How to change Z up to Y up, X in to Z in & Y across to X across?
    • Model Needed
      By Burgess · Posted
      Hi, I have a modelling job that is little beyond my own capabilities, what is required is a model only of the attached files. Please PM me if you are able to help me out. It is a commercial job and have a budget for modelling.
    • Local coordinates dfferent to world coordinates....
      By Hemi · Posted
      I believe I have just fixed the problem! I recall that whilst working my way through the tutorial, I was trying to understand the "Mesh > Axis Center >" options and think that I may have unknowingly changed something within those settings that caused the issue. So I just went back into the same option dialogue ( "Mesh > Axis Center > Axis Center") and the "Axis Center" dialogue box popped up. I made sure that the "Center" as well as the "Alignment" boxes were checked; set the Axis to All and the Alignment to World. This appeared to have no effect until I introduced another object to the scene (I tried both a primitive and a spline shape); now the new objects have the correct coordinates. I must admit that the Help info (aka. user manual) I find difficult to understand at times; the whole "Axis Center" options being a prime example. If anyone knows of a clear and concise tutorial addressing this feature (relevant to R15; earlier versions have the settings elsewhere, whilst even older versions don't have this feature at all), I love to know (ie. link to said tutorial). Cheers Erwin