It might depend on OS too. There are few threads here about it. Apparently C4D also uses CPU a lot for viewport, and most of games cards are more than enough, not much speed gain with Quadro cards. But as I said it might be OS dependent, and what was your previous card?
I got the veins to stand out only in the areas of the stretch and also I got the Stick Texture Tag to do what I wanted. Here are the revised source files and rendered 20 second video.
so i recently purchased the Nvidia Quadro 4000 for my Mac Pro 2.1 because i ran Cinebench and it showed that the Quadro 4000 was proven a fast GPU for C4D's openGL, but when i put it in to my mac pro and tried to run c4d there were no major improvements from the performance speed in my openGL. Does anyone have any suggestions why this might be and also do you have any suggestions for another GPU that will offer me better openGL performances ? please help me out . thank you
The shot with the DSLR could've used a shift lens but for such a small subject the photographer also could've framed the shot with lots of headroom, so the paint tin was in the bottom of the frame, and then cropped out the empty space at the top of the frame.
Is there a way to import f-curve data to a new track or a way to paste it in? Looked through help but didn't see anything said about it. I have 20 years of data that would be very tedious to manually enter.