
Hi everyone. For this challenge we want you to model a Swiss Army knife. We want to see some really detailed modelling for this challenge. This should be a lot of fun as there are many different tools that you can include in your knife. If you want to go a bit wacky and add things you wouldn't expect to find then we're cool with that e.g. a bazooka
Judging will be on modelling detail but we do expect you to apply materials to your knife.
The top 3 images will receive a Challenge award ribbon and also have their images featured in the Gallery.
Now the rules:
Judges for this challenge: Cafe Staff.
1. Deadline: Midnight Pacific Standard (North America), Friday, 6 August 2010.
2. No time limit i.e. take as long as you like to do the modelling and texturing.
3. No imported models / meshes / scenes. You can however use an imported lighting setup and this lighting setup doesn't have to be by you.
4. Members can enter multiple times.
5. The Cafe judges reserve the right to disallow any entry if in their opinion the entry contains objectionable, offensive material or blatant advertising.
6. PhotoShop post work is not permitted. It has to be modelled and rendered in C4D or using a C4D renderer like Vray etc. But you can use imported texture maps, bump maps or displacement maps created in a 2D paint program or vector drawing program. Re Displacement Maps. You can create a displacement map in Photoshop for example but creating one in a 3D(ish) type program is not acceptable. This is a C4D modelling and texturing challenge not C4D and Z-Brush or whatever else you can do sculpting in.
8. At least one WIP image in wireframe and a solid render are required as a reply to this thread. The wireframe render should be done as a Cel render. Check out our cel rendering tutorial here if you don't know how to do one. Please keep the Cel renders as Black lines on White background.
9. Only 3 images may be submitted for your final entry. We want a maximum of 2 textured renders and one plain white render cel render. In the Cel rendered image, hypernurbs objects must be disabled. We want to see the polygon construction. Note the change in allowing 2 full rendered images. This allows you to include something like a close up should you want.
10. All final entries must be made in the proper "Final entry" thread located here.
11. You cannot use models etc that you have previously modelled before.
Good luck and have fun.
3DKiwi
