Corona Renderer for Cinema 4D
Corona Renderer for Cinema 4D


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0 Noble Beginner

About Shenron

  • Birthday 11/06/1982

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  • C4D Ver
    13 Studio
  • Location
    Alkmaar, Holland
  • Interests
    finihed 6 months of cinema 4d training, will get my certificate 30th of march :D
  1. Hi Carmelia to the cafe i hope i can answer your questions in a right way.. this is how i think of it.. for the shadow issue.. if ya have objects invisible but ya still see a shadow.. place a compositing tag on it. in this tag you can set cast shadows off and you can animate it. dont really know if this is the right way to do it but atleast you wont have any shadows.. for the render part. in the render settings you can set a preset for your animation.. if ya take like 640x480 it will render alot faster.. you can also switch the save option off.. that way you still render your whole movie but sont save to disk. as for the movie itself.. in the save tab at format you can save as any format you like. i have avi and quicktime but you must have quicktime installed before the quicktime option shows in cinema. then combined with a 640x480 you will have a low res small size video for testing.. for me when im testing i dont save a t all.. i just want to see the movie and dont want to have a file from it. when im satisfied with the animation then ill save to disk. for the sound part ill have to guide you to this site. ive never used sounds before in cinema.. i always do that in after effects and that works fine for me. i hope this all helps
  2. the best way to animate is just build a rig with controllers.. animate what you want like a simple walk.. set that as a motion clip and you can use the motiuon clip when ever you want.. if ya build a run cycle and set it as a motion clip you can blend those to in the middle of a walk cycle he starts running or jumping or die-ing :P what ever you like... build a rig.. test the the rig with the movements you want... bind it to your mesh.. weight the mesh.. this is the really boring part.. hahaha... and then start animate.. as for tutorials, well there are alot of them.. the simple tips and tricks can be found on youtube or vimeo..just search for c4d rigging. as for the advanced tutorials i would recommend Hrvoje tutorials on human rigging. they have some neat tricks on how to simplefy the rigging part. but it will cost ya. not much though. definitly worth to watch. he has a new volume upcoming where the animation and motion clips will be discussed. here's the post about it. I can also recommend Digital Tutors tutorials on animating and rigging. there are more on the site but this is just an example. Good luck
  3. your would love to see what you make out of it
  4. in that case take 2 textures... both on the object in the second color channel you can play with the offset U and V dont forget to set tile to "off" otherwize you wont see anything happen.. maybe this will help.. its a hard transition but i think its more like what you want
  5. ive figured out the cloner/effector problem as well... in the cloner object in the tab transform.. you have a color channel as well.. the first color will be that color and the second one of the colors ya chose in the colorizer.. if ya make the cloner color black.. you will have both colors from the colorizer. work with me now.. also in render.
  6. mine shows grey at first and when the effector passes it goes the color i want... this is just not what i expected.. i will look into this.. but then again.. there is another way that is waaaaaaaay more easy.. kinda big fail on me not thinking this the first time.. just keyframe the color channel.. ive attached an image wich one you have to keyframe.. pick a frame and your start color and keyframe.. then next frame pick another color and keyframe it again. then youll have your color switch. rendered this out and it works.. hihi
  7. you have the X and Z axis locked.. unlock them you can scale uniform again
  8. on your first question i cant help ya.. for the second.. from what i read in the links below, you need to export it to FBX and then import it into UDK. i have really -0 experience with this so i cant say of these will help.. i hope it will...
  9. heres the vid.. i do here what i said in the first post... it works with me. do watch it in HD.. quality is much better then.
  10. the weird thing is..that it works with me perfectly.. ill try to record what i am doing and post the vid.
  11. the file you attached.. set its animation frame 60 and move the plain up and down.. why this is happening.. i really dont have a clue.. maybe someone else knows that..
  12. yep it is.. you do have to put it in cloner though.. but no worries.. in the cloner ya just set the count to 1, then ya still have 1 object. now ya can put any effector on it that you want.. in the attached scene file i used a material with a colorizer and a mograph color shader inside the colorizer. click on the cloner and then add a plain effector and set its color mode to "on" also set its fallof to box or something else. with infinite you will not see anything happen. play the animation and you will notice it changes in the color i picked in the colorizer. i animated the plain effector. but you can do with it what you want. in the colorizer ya can set any color ya want. Good luck :D colorizer.c4d
  13. tyvm for taking the time to look into it and find a solution will work at it asap
  14. Hi, HSrdelic.. i have the scene file attached.. would you pls take a look.. i really dont have a clue where to look here.. im guessing the hierarchy isnt right, but i dont know what atm. for the dragons was the first time me using contraints so i just tried it.. but using contraints is the right solution for picking something up etc?