the left cube at the top should rotate all the way to meet the bottom. FK allows it only to
rotateunder 90 degrees. If it rotates more then it flips over with a typical a gimpal error. How to solve this?
here is the first part. had a lot of fun.
There is a youtube hobby tutorial of the
real one that helped with the basic idea.
So basically model 4 separate cubes then
move them apart and model a polygon
strip for joints "hinge" in the middle.
Thanks Kiwi. That sounds the same I was sketching. The solution is to build a mechanical rig with joints with nulls for 8 cubes+ perhaps xpresso sliders to animate. The axis is also facing differently on each hinge but there was an illustration and I have a photocube model as a reference. So there will be
some texturing too for the 3d one:-)
This looks good. I tried to unwrap dinosaur model and texture it with BP. Not really an easy task with basic tools.
So I think BP core could be developed with tools like this. I am anxiously waiting for kind of uv tools in BP like in Maya
in the future.