Here is my entry. Finally, got a time to spare just this weekend.
I'm not sure what you mean by " You must texture your scene - native C4D textures or textures made by you. " Anyway, I made the materials/texture myself but the "image maps" are from the internet and some of them are extracted from the GSG textures from way way back.
If you plan to disqualify the entry, I'll understand as I didn't clarify the guidelines before entering.
Finished my love.
Some personal notes.
I just watched Beauty and the Beast earlier this week, for the first time. (My childhood is not really into film/media back then.) Then, I remembered this challenge and it was clear what concept should I make.
First made in Vray, then after I was about to finish I remembered the object be made in native C4D renderer. So I had to rework all the materials. This turned out to be a blessing since I was having trouble to make a volumetric lighting in Vray. With the phsyical renderer, volumetric lighting was no sweat.
Also, I was having trouble exporting a depth pass with this project. When I create a new document, and render a depth pass. It looks fine. But when I render it with this project, it just turns black. I don't know why and I have no time to troubleshoot. I ended up exporting two image, one with no DOF and the other with full blown DOF that everything seems to be blurred. I just masked the full-blown DOF in Photoshop.
Also, is there an issue with 32 bit image to be edited in Photoshop? It seems like I can open it in PS but I cannot create/add layers. I ended up using 16 bit image which functioned perfectly well. Weird.
Anyway, I planned to make an animation out of this if time permits before the release of the Beauty and the Beast live action.
Anyway, good luck to everyone!
P.S. I have no WIPs as everything happened so fast. I just need to sleep right now. I'll try posting clay render later, if that qualifies as WIP.
P.P.S. 10 min render. Physical Render. Adaptive. Low. For future reference.