PixelPlow Render Farm for Cinema 4D
PixelPlow Render Farm for Cinema 4D


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PrivatePolygon last won the day on December 26 2016

PrivatePolygon had the most liked content!

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About PrivatePolygon

  • Birthday 04/20/1989

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    16 Studio
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    The Netherlands

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  1. Lol nice, reminds me somehow of the fat guy from the PS2 game Jak II.
  2. Sweet! But what is it? The name sounds like some Italian dish haha.
  3. Nice work on the clock. The floor on the other hand doesn't look that good. The overal image would be a lot better if you put a bit of work into that part. Try to make the tiling less noticable, add some bump and change the reflection a bit :)
  4. Hi, baking is the process of transfering high poly mesh details on to a low poly mesh in the form of a normal map. There are also other maps like ambient occlusion maps, roughness, height, thickness etc. The high poly meshes are not usable for animTion or games and such so projecting the details on a low poly mesh m,akes them usable. Don't know if I make sense haha.
  5. Your video doesn't show, probably private. Have you seen this ? https://greyscalegorilla.com/tutorials/3-tips-for-more-realistic-reflections-in-cinema-4d/
  6. Substance painter is da bomb!
  7. @Fythos That's very good to know, at least now I'll be able to get to learn Corona and complete a project with it. Thanks for the info!
  8. Saw this yesterday and dowloaded the Alpha. Got a test scene and it looks great. I was only wondering, I saw in the about window that the license is activated until february 2nd. Won't it work after that? I'm going to create an interior scene and would like to learn Corona but if I can't use it after next week I think I might skip this.
  9. Lol, I wouldn't even have the nerve to ask something like this. Some people...
  10. You should! Drogo is awesome, my favorite GoT character. I would love to create one some day too but after seeing renders like this I get demotivated haha http://www.3dtotal.com/galleries/image/Character/5161-drogo-by-baolong-zhang-hair-tattoos-leather
  11. Thanks guys, I'm getting the hang of it, just doing small things now to speed up my workflow, also got an old pirate pistol that I never textured somewhere. Substance Painter is probably the best program I ever bought. It is so easy to use, doesn't take long to understand and you can get really nice textures with very little effort. But I get your point. Vray is pretty difficult to learn. I bought Painter two weeks before black friday and saw that it got a discount :'( But it's not that expensive anyway.
  12. Made a Viking axe in a couple of hours with Futhark inscriptions in de wood ( my name and my girlfriend's, how romantic right xD!?) Cinema 4D for the whole model and Zbrush for the inscriptions and detailing. Baked and textured in Substance Painter and rendered in Toolbag Edit: The wireframe automatically shows tri's in Toolbag, didn't realy spent time cleaning up crooked poly's.
  13. I was about to type here: shame it isn't in English, till I saw the button in the top right :D Nice site you got yourself, funny with the character popping up too as others mentioned!
  14. Really nice modelling and render job!
  15. Congrats, on to the next! This was the one from greyscalegorilla right? Did you do the animation part too?