PixelPlow Render Farm for Cinema 4D
PixelPlow Render Farm for Cinema 4D

lineeenil

New Member
  • Content count

    26
  • Joined

  • Last visited

Community Reputation

1 Noble Beginner

About lineeenil

  • Birthday

Profile Information

  • First Name
    Line
  • Last Name
    Finderup Jensen
  • C4D Ver
    17 Visualize
  1. yeah linear workflow also... i tried both video and tiff sequens... when i render out just 10 frames to tiff it looks fine. but if I render the whole thing it turns dark?
  2. hey again again, i really have no clue how to solve this. hope someone can help me out! I have a material with no color, but luminance and reflection. I put a luminance plane in the scene also to light it up. When i render inside the program it looks fine for a preview, and when i render 5-10 frames out it also looks fine. I tried both 8 bit, 16 bit and 32. srgb colour and linear color.... But when I render the whole sequens it looks super dark and useless? I attached one image from inside the program and one outside. headbad.tif
  3. hey yall, i made a bit of a mess out of a model with various uv mappings textures etc. its really hard for me to work around it in bodypaint cus everything's tangled. is there a way that i can sort of "merge" everything together and just have 1 material? hope you can help bests
  4. yeah okay fine ;) i tried haha. but thanks for the help!
  5. cool. hey i found some sculpting brushes presets in the content browser, how do i use them?
  6. hey, anyone know of any good tutorial or have good tips on creating wounds or gore stuff in c4d? thanks! bests,
  7. okay wait a second.... smth is looking a lil strange. ill get back to it yeah no it works :)
  8. hey thanks a lot (again) for the quick reply! in the meantime i might have found a solution. to put a composite tag on the luminance plane and drop the other objects in the "exclusion" box of the compositing tag. seems to work!
  9. hey yall, ive build a plane with luminance material to shed some light on an object. however i want the luminance only to affect that one object in the scene and not the other objects. i know of the exclude/include in the project tag of the light, but im looking for something similar but for the luminance texture, is that possible? bests
  10. thanks a lot everone :) it worked!
  11. hey all again! first of all thanks a lot for all the help I allready got with my project, it wouldve taken me ages to figure out on my own :) nevertheless, im at a blank again... I created a model of a human head, UW mapped a texture on it, and did some brush up on bodypaint. so far so good. however I later on merged another object together with the model, and now when i put it in bodypaint it turns completely black and my cursor is this round angry circle?? hope anyone can help!
  12. hey again! I recently modelled a head from a portrait. now Im left with just a grey sad polymodel. Id like to apply the facial photo onto the model so that it looks somehow realistic, but how to do that? I build the model with the exact proportions frontal, so I guess it must be possible? thanks for all you help so far! bests
  13. thanks. but i dont have a 2nd photo..... only the one frontal
  14. hey thanks a lot for the quik reply and links :):) youre probably right and i will start a lil bit easier at first. but when the times comes i still want to be able to model that exact head from the photo, and was wondering what the method to do so is? bests, line
  15. hey yall i have a portraitphoto from my childhood that id like to turn into a 3d model. the photo is taken frontal and I just have that one as reference. I have experience with c4d but mainly in abstract stuff and not this natural looking category. hence modelling is not my strongest skill (yet). i tried my way googling around but wasnt really able to find any good tutorial on how to do so, could any of you recommend smth? would be super gratefull! bests, line