MJV

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About MJV

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  • Website URL http://www.mvpny.com/

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  • Location Manhattan

MJV's Activity

  1. MJV added a post in a topic: Tool Memory plugin   


     
    Fabian Rosenkranz has released a free plugin called Tool Memory that can remember the last used or preferred tool, mode and axis settings for every object in a scene. 
    http://www.studio-fabian.de/downloads_en/cinema-4d-plug-ins_en

    Using this plugin, every object in your scene can remember either it's last used settings, or user preferred settings. This can of course save the user a lot of tool/mode changing when working with or animating multiple objects. Tool settings, Mode settings, and even Axis Lock settings can all be remembered or not, depending on user settings. 
     
    Check out the video and pdf manual on Fabian's site for more info. 
  2. MJV added a post in a topic: Hiphop Dancer   



    Thank you mabad and all who replied. The mesh deformations were one of the major challenges as the range of motion needed by this character is so extreme and poor deformations so easily spotted on smooth naked skin. I basically had to invent my own system to get it where I wanted.
  3. MJV added a post in a topic: Hiphop Dancer   

    This is a test run of my new animated character Sophina performing the first 4 measures of Rania's Dr. Feelgood kpop dance.

    http://mvpny.com/SophinaDrFeelgood.html

    I tried embedding the video but no luck. Please use the link.
  4. MJV added a comment on a gallery image: HTC Desire - Droid eris   

    A phone I modeled and textured a while back. The HTC Desire, aka Droid Eris.
  5. MJV added a post in a topic: Cinema 4d R11 Ar3 Gi Tutorial!   

    And here is the direct link:

    Cinema 4D R11 AR3 GI Tutorial

    Cheers
  6. MJV added a post in a topic: Gi: Stronger Shadows?   

    Accurate shadow density in GI requires higher record densities. Increase your record density count.
  7. MJV added a post in a topic: Adjust Light Intensity And Effect On Objects Separately?   

    You can adjust the intensity of the volumetric strength of the light separately on the volumentric page.
  8. MJV added a post in a topic: Net Render V11 Corruption   

    Don't know if it is related but I do know that G5 is not supported for use with R11 GI and will not work.
  9. MJV added a post in a topic: Snagit 9   

    To each his own, and it doesn't really matter, but I'm curious anyway -- what specifically do you find more difficult now?
  10. MJV added a post in a topic: Snagit 9   

    I just tried the demo of version 9 and it seems way better to me. I can't find a single simple process or action that seems more troublesome or time consuming. The ability to work with multiple captures at once, and change styles so much more easily than before, it all seems to me like a great improvement.
  11. MJV added a post in a topic: R11 Gi´s Irradiance Cache Not Loading On A Mac G5   

    No clarification needed. G5 denotes exactly the kind of machine that isn't supported. Intel PPC's are not called G5. In fact, G5 denotes a type of processor. As for your advice that I should just not use it, well thanks very much. The G5 is the fastest computer I own, but I'll just use the slightly slower Dell PC I own exclusively and make a note of your advocacy that older Mac computers should not be supported when making my next Mac vs PC purchasing decision. Thanks again for the great advice.
  12. MJV added a post in a topic: R11 Gi´s Irradiance Cache Not Loading On A Mac G5   

    As I said in the other thread, GI does not work with G5s. I've seen many reports about Net rendering GI problems and worried that G5's in the mix could be causing some of them. This issue is the reason why I wasn't able to include any information in my GI tutorial about net rendering GI despite very much intending to and wanting to when I started it. One of my computers is a G5, and this prevented me from even being able to test network rendering for the tutorial.
  13. MJV added a post in a topic: Anyone Got A Good Ar3 Object Animation Render ?   

    Two people in the original thread you referred to pointed out that the shadow issue in that scene remains even when GI is turned off, and you made two posts in that thread yourself suggesting that the issue lay not with GI, so why post a new thread proclaiming anew that it does? Did you ever try rendering that scene with GI turned off to test it? Takes less then a ten minutes to do. I'm not suggesting you haven't any right to be disappointed that there is a render problem, I'm just curious why you would choose to mischaracterize the issue even after it was clear to anyone who would spend a few minutes rendering your scene without GI that GI wasn't the issue at all. Troubleshooting is always a critical element of success when working with computers and complex software. The scene in question uses TP, Sky, and GI. That means the problem lies in one of three areas or a combination of them. Since the problem remains even when GI is turned off, you can safely rule it out as being the problem. This is troubleshooting 101 and my point is that until you can do that you will simply be going in circles because no software is bug free and the need to properly identify problems and find workarounds when necessary will never go away.
  14. MJV added a post in a topic: Anyone Got A Good Ar3 Object Animation Render ?   

    So even if you know the problem doesn't lie with GI, you have something to gain from repeatedly proclaiming that it does? If you don't practice basic troubleshooting techniques then you are doomed to go around in circles never getting any closer to a solution or a workaround.

    Following the prepass the rest of the render takes about 20 or 30 minutes I guess.