It looks like a bin. I'm not convinced but will wait & see. I worry that although it is a beast at the moment, 6 months down the line & a next generation of graphics cards later it will look slow & won't fit standard PC upgrades. That for me was the best thing about an old mac pro. Essentually under the skin it was a PC.
Not sure I agree -I think you can do a lot in illustrator to tidy splines before importing.
Problem with illustrator imports, is the bezier splines bringing in lots of extra points. So I get rid of them before I import. In illustrator go to object -path -add anchor points several times depending on how smooth you want the edges of map-then simplify to straight lines. -now when you import you have far less & more evenly spaced points along the spline.
Looks like the engineer has exported the file very badly. I'd get the engineer to provide you with a STEP file & download the free trial of Moi cad, this can then export clean Quads, that will make it much easier to work with.
It might be more efficient for the amount of ground you want to cover. One thing I have learned about cinema is it is best to try many different solutions to a problem as their is normally more than one way to skin a cat.
Generally , If you cinebench a Mac pro in windows it will give you about twice the frame rate you are getting in Mac os. -this is exactly the same for flashed / hacked cards. But you have to ask is cinebench still relevant -as we have had a fewÂ new render engines since it's release. One thing that the exotic cards do have is a lot more video ram & this makes a big difference between official mac cards & hacked cards in complex scenes when the official mac card runs out of ram.