Insydium Cycles
Insydium Cycles


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About Tahum

  • Birthday 08/07/1975

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  • C4D Ver
    14 Studio
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    Football and Architecture
  1. If you want to go down the Boole method then can you not use a cylinder, change its orientation and place that where you desire in the sphere and put them both as childs of a boole. This way you can move and resize the cylinder to your requirements.
  2. Both Nick (GSG) and Vertex Pusher produce some excellent tutorials. I suppose it depends on what you wish to use Cinema4D for. GSG produces tutorials aimed more at the motion graphics user whilst VP produces more archviz series, in my opinion of course.
  3. 3DKiwi has uploaded some superb tutorials on this very site and i would advise anyone at whatever skill level to watch them (and maybe even donate to the site). One of my favourite tutorials on here is the modelling of the toon dog as it was well presented and a fun project to do anyway regardless of the level of knowledge of C4D. I can remember when I was first learning C4D I googled for tutorials and it led me to his place and my knowledge of the application quickly grew as a result. As a community this place has some very knowledgeable people on board so my advise would be to work through all the tutorials on here (both the 3DKiwi and member uploads) and if you get stuck post a thread on this forum.
  4. I agree with Srek in that it could possibly be wrong lighting. In reply to the OP does the scene have something that the material can reflect with. You can create the best materials in the world but without correct lighting and reflections they will always look bland and boring yet the other end of the scale is you can have some pretty basic materials look superb when the lighting and reflections are set up correctly. A quick tip when using text is put a small area light in front of the text (but behind the camera) which will act as a reflector on the text material and also make sure that the text has a bevelled edge as this will reflect the light better.
  5. Whilst particles will give you a better end result but one really easy method to do this is purely using explosionFX deformer. If you use the deformer (for an example make a cube and put 100 in all the segments) and animate the deformer passing through the cube from left to right it will give the impression of the cube blowing away in the wind. If you wanted to change the cube to appear to be blowing away from the top then just animate the deformer to pass through the cube from top to bottom rather than left to right. If you allowed the deformer to fully pass the cube it would actually re-create the cube for you so that could be another interesting animation or you could just stop the deformer at the centre point of the cube and it would remain 'blown away'. You will need to change a few settings such as speed and variation etc, this is just a quick and easy method but by adding in wind and maybe a little particle system you can achieve a pretty decent effect.
  6. Personally i would achieve a result close enough to what i wanted and then added extra 'glow' in post via Photoshop or your preferred software.
  7. Creating a rock is really simple in C4D and you don't need a plugin. Go to Ojects and select a Landscape object. Once you have created a landscape highlight it in the object manager so you can see it attributes and put a tick in the 'spherical' option. There you go - one rock. You can press up and down on the seed option to get different types of rock and obviously you can scale it up or down. You can still change all the attributes such as roughness etc like you could in a landscape so there is literally no end to the kind of rock you can style. Making the editable you can then use magnet on it to push and pull any points until you are happy with the result.
  8. I haven't really looked into the Physical Render in R13 as all my work is by using V-Ray. Having 2 diffuse channels and 5 specular channels means that more or less every material can be made and made to a very high standard. Whilst Vray is pretty daunting at first the new presets in the 1.2.6 update means that its more or less a model, make materials then hit render operation now. I suppose it depends on what you are planning on using Cinema 4D for because if it's for animation ie Movie titles, TV slots then the native C4D render engine can more then suffice. If your doing Architecture Visuals like i do then the power and realism of Vray is better. That is purely my own opinion though.
  9. In the object manager click on View then select 'scroll to first active'. This will take you to whatever object you have selected on the viewport.
  10. Having re-read your original post if you are purely planning on adding items to the above pic then do you need to re-create the whole dunes. If for example you were just going to place a rock in the sand close to the camera then i would look into composting rather then recreating the whole picture.
  11. Whenever i do a personal project i decide on the sort of room i want then i spend time browsing images on the net to get a pretty good idea of what im after. It's difficult to model anything going purely on memory so i agree with the posts above about sketching a rough sketch of the layout you need. It doesn't need to be a superb sketch purely basic lines depicting walls, fireplace etc. I agree with 3DKiwi in that modelling each stone whilst possible using mograph is very time consuming and a displacement map would be far easier and probably give you more control. Once the walls are done then you can start to work on things like a large table, swords, shields etc. Best of luck with it as it sound like a lot of work to be involved but ultimately rewarding and a good learning curve.
  12. Personally i would be looking at using a noise shader. Regards doing the hills/dunes you could go down the route of using a magent on a plane and pulling the points up to give the effect of dunes. You could of course just use the landscape tool and change the parameters to suit your needs. Then using various noise shaders in layers for the displacement to give the effect of sand. I would probably use a gradient shader in with the noise as well to give the effect of ripples.
  13. Baramdo is correct in that once you have the emitter set up to 'emit' the rain you also have to give it some geometry to emit. Obviously this wants to be as low polygon as possible (maybe a cylinder with the faces dropped down as low as possible). Is the rain going to interact with any objects or is it there purely for effect. If its purely for effect then personally i would go down the route of adding the rain post production via After Effects or a similar program. If possible i would probably do this with the clouds as well but thats purely my personal preference.
  14. Are you meaning that you would have a cylinder but the top part breaking up into particles in the air, the particles would be in a arc shape falling into a cube shape at the side of it. I personally would go down the particle route (pblurp). There are a few tuts around on the internet on such a thing and it will be purely case of changing the setting to meet your needs and then finding the frame that gives you the required 'shot'. Do a google for 'object morph c4d pblurp'
  15. If you have Illustrator you could just download the Youtube logo open it in Illustrator then save it making sure to select version 8 then open this up in c4d and you will have the logo in spline format. All you have to do then is add an extrude nurb and you have the logo in 3d which you just have to add materials to.