T3RMiN4T0R

Regular Member
  • Content count

    174
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About T3RMiN4T0R

  • Rank
    Ex. Cafe Mod
  • Birthday 08/28/1987

Contact Methods

  • MSN t3rmin4t0r@gmail.com
  • Website URL http://

Profile Information

  • C4D Version 12 (or older)
  • Location Israel

T3RMiN4T0R's Activity

  1. T3RMiN4T0R added a post in a topic: Genetica 3.0 Open Beta   

    http://www.spiralgraphics.biz/genetica/gen3announce.htm

    That looks pretty useful. The beta is free for download.
    I used their wood workshop a very long while ago and really liked it.

    I like the HDRI creation features!
  2. T3RMiN4T0R added a post in a topic: Microphone Modeling Question   

    I think i got a modeling solution for this using mograph. Probably can be achieved without it aswell (just easier with it).
    Since it is a repetitive structure i used the formula spline and 4 mograph cloners for creating the basic grid. I put the splines in a sweep nurbs with a circle and put the whole thing under a spherical wrap deformer. Here is what i got:


    File also attached

    You can make the spline thicker but then you need to adjust the formula spline to have a higher max point and lower min point (so you have space and don't have intersecting mesh) and adjust the cloner object to have enough space.
    mic.c4d
  3. T3RMiN4T0R added a post in a topic: Wrapping An Object Around A Sphere   

    Nigel, your file didn't work for me until i made the extrude nurbs editable. I think that might be the last missing step
  4. T3RMiN4T0R added a post in a topic: Animating Sweep Nurbs Based On Mesh Edges. Animating Spheres At Vertices.   

    A crude way would be to animate it with a boolean object.
  5. T3RMiN4T0R added a post in a topic: Changing The Main Point Of An Object?   

    Structure>Axis center
  6. T3RMiN4T0R added a post in a topic: I Want To Make A Batman Signal In The Sky   

    kingley's solution in better than mine, in my opinion.
    I just forgot about that method lol.
  7. T3RMiN4T0R added a post in a topic: I Want To Make A Batman Signal In The Sky   

    Attached is a sample file.
    I played around and eventually, what gave the best result was an infinite light with shadows turned on. That way the shadow is projected onto the plane.
    This can you started i think.

    Maybe you can put a compositing tag on an invisible plane in the sky for it to have the shadow cast upon. Or maybe you can use the shadow catcher plugin. Don't remember where to find it though.

    project_shadow.c4d
  8. T3RMiN4T0R added a post in a topic: Turning A Spline Into A Polygon?   



    Select the edge you want deleted and use the dissolve command (structure>dissolve)
  9. T3RMiN4T0R added a post in a topic: 3d Walk Around...?   

    You can do it with a 3rd party software. Below is a link to a maze i made in c4d and used directormx to move the camera and collide with the walls.
    http://www.c4dcafe.com/ipb/index.php?autoc...mp;showfile=306
  10. T3RMiN4T0R added a post in a topic: Weird Cluster Skew   

    I am not familiar with clusters but i played around with your file and it seems the problem is that you have one point assigned to both clusters. Each cluster works good separately, but when you turn both on something goes wrong.
    My best guess is you can't have one point assigned to 2 clusters without something going wrong.
  11. T3RMiN4T0R added a post in a topic: Creating A Lemon And Adding It Texture?   

    Here is something i made long time ago:
    http://www.c4dcafe.com/ipb/index.php?autoc...mp;showfile=294

    It's based on c4d's shaders and SPD.
  12. T3RMiN4T0R added a post in a topic: Making A Floorball Stick   

    I think you can box model this without too much trouble. Just make first the outer shape by box modeling and keep in mind to have enough subdivision so you have enough polygons for the holes later on. Then you make the holes just by make inner extrude and extrude. Put it under HN and you get round holes.
    I attached a file with a quick example. Far from perfect but i hope you get the idea.
  13. T3RMiN4T0R added a post in a topic: How To Obtain Point Coordinates Of An Object...   

    You are welcome. Was it any help??? Did you manage to get it to work?
    I think the filter part of my xpresso can be made in coffee and then it might work. I have an idea in my head but i don't remember how to write code lol.
  14. T3RMiN4T0R added a post in a topic: Where Can I?   

    You are looking for concept art. Try googling for that.
  15. T3RMiN4T0R added a post in a topic: How To Obtain Point Coordinates Of An Object...   

    O.K. this is as far as i got. I am stuck. There is the part of the xpresso that should filter all the indexes who's point position is x=0 but it only outputs the last point index who's position x=0. I have no idea why the loop doesn't work (I hate loops).
    The rest of the xpresso works as expected. If you try to move the point (in this case index = 25) from x=0 it stays at x=0.
    Hope someone can figure out what's wrong with the iteration filter part.
    xpointlock.c4d