toulouse

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About toulouse

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  • C4D Ver 15 Studio
  • Location Orlando, FL

toulouse's Activity

  1. toulouse added a topic in New Users & Beginners   

    Place Object On Ground In R15
    I heard there was a built-in tool that places an object on the "ground" plane in the new r15. Does anyone know what it is? Up to now I've been using the nitroman Magic app.
    • 4 replies
    • 2,037 views
  2. toulouse added a post in a topic Need Low Poly Crowd Of People (Plugin?)   

    Maybe you are thinking of the 3DS Max 2014 "Populate".
  3. toulouse added a post in a topic First Impressions Of R15   

    I've tried everything. The other machine shows up...but it won't verify. It just says "not reachable"
  4. toulouse added a post in a topic First Impressions Of R15   

    Thanks. I'm glad I'm not the only one. I just hope TR doesn't turn out to be just a toy. I don't regret the upgrade, however. The render package is far superior to past renders.
  5. toulouse added a post in a topic First Impressions Of R15   

    Sadly, I have tried all the above suggestions. Maybe something will come down the pike.
  6. toulouse added a post in a topic First Impressions Of R15   

    My first impressions.. Like the Embee.The downer is Team Render ...can't make it work. My PC's just can't find each other on the same router.... I have tried everything but no joy. A bit disappointing.
  7. toulouse added a topic in The Lounge   

    Carbon Scatter 2 And Ecosystem Phasing In C4D R14
    Details are in the youTube comments.
     
     

     
    • 1 reply
    • 451 views
  8. toulouse added a post in a topic Cloth Question   

    Man...we must have pushed that button at the same time. Double BOOM.
  9. toulouse added a post in a topic Cloth Question   

    Try taking one of your planes (delete the second one) and making it a child of Cloth Nurbs. Click on the Nurbs symbol and you see a setting for thickness. Play with that.
  10. toulouse added a post in a topic R14   

    The Great Carnak will look in his crystal ball....let us see..
    1. Revamping the modeling tools.
    2. TP will be easier to use.
    3. Improvement in the cloth dynamics
    4. Flicker problem still not solved.
    If my crystal ball is correct....it is usually correct about 10% of the time...I'll probably pass on this version since I don't model much...I mostly use C4D as a dynamic simulator and renderer. My contract just expired. so I'm not willing to chance it.
  11. toulouse added a post in a topic Modelling Soon Obsolet?   

    Nothing new here....but it is from Autodesk, so it may be an improvement over past. The catch is, I can't get my registration to work. Still working on that.
  12. toulouse added a post in a topic Is Vrayforc4D Marginally Better Than The Native Physical Render Engine In R13?   



    I think this is the best advice. I find AR good for all-around renders....vRay, for non-grainy animations (especially with all those great presets)....Maxwell is hard to beat for arhitectural delineations that use specific types of lighting and materials. When you slap a 50 watt lamp on a plaster wall....you are going to get a photographic view of that setup. Maxwell, for my taste (patience, deadlines) is only for stills. A studio has many tools to make a production....no one tool is going to do it all. If you can only afford a few tools....stick to what they do best.

    BTW. I have never seen so many FREE materials available as they have for Maxwell. I think they must have a material for just about anything architectural.
  13. toulouse added a post in a topic Is There A Fog Or Mist Material?   



    Thanks for your response. I tried a version of that. I'll try again.
  14. toulouse added a post in a topic Is There A Fog Or Mist Material?   



    Thanks George, I tried that. I'm looking for fog with thinner areas and holes.....like I can get with DE Fogbank .
  15. toulouse added a topic in New Users & Beginners   

    Is There A Fog Or Mist Material?
    I know this is a ridiculously n00be question...but I have tried to make and even Googled for a good fog/mist material or maybe I should just add it in post production.
    • 4 replies
    • 1,587 views