PixelPlow Render Farm for Cinema 4D
PixelPlow Render Farm for Cinema 4D


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ion last won the day on April 12 2016

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  1. setting the thickness larger than 1 pixel helps, then setting the blend and self blend to average, in the render tab in the material. This kind of things has come up before here and seems really hard to totally eliminate.
  2. Hi, there are quite a lot of things in S&T that might effect that overlap, any chance you could post the file for us here?
  3. Totally possible with png image sequence, it's the preferred method instead of 'movie files'. go to the animation tab and use calculate. As the other answers say - don't try to do it all in layers one material.
  4. Hi there, Just so you know you're not insane, when I opened your file there was not a link from Surface to the landscape object, when linked up it worked fine.
  5. I think Bentraje has the best topology & edge flow. Sure there's lots of quads in the other models, but not layed out with the same efficiency. I can't get away from the 'deer in the headlights' look of Vector's jedi - needs more warrior imho. The amount of work involved with Rectro's entry is impressive! but not cartoon enough for me. I vote for Bentraje. Love the expression the outfit and overall look. Cartoon Warrior, this is the one.
  6. The only way I've found to get a perfect offset is to use the Cloth Surface, 0 Subdivisions and adjust the offset as you want. The problem is then to make this an object and remove the original surface. But at least it will the exact same shape.
  7. you can use the Optimize command with a point selection, that allows distance tolerance & welding.
  8. with the Stereo Microphone object & Loudspeaker object you can do that.
  9. Glad it worked out it's one i never knew was there, for years
  10. another way is the instance object. If you make instances of an object, all the instances will change with any changes to the original object.
  11. "Wrap random spline around sphere"

    Thanks for your help, but I'm struggling with following your instructions. Could you send me your .c4d file please?

    Kind regards, Matt 

  12. Very nice! You have all the extras too. Would have never thought to use this method without seeing it. Have to remember this.
  13. looking at 17 second mark it looks like all the geometry is compressed in the front using the FFD deformer, I think here's the file so you can see what I,m talking about. brush stroke.c4d
  14. That's a cool idea! you could try a split wrap deformer and hair plus some wind - works well with animation, there's lots of control to fine tune your look. using zero gravity for that underwater sway helps too.
  15. Here's one other way to get a spline - looking like the picture I've used a tracer to trace a b-spline onto the points of a sphere with a random effector set to point mode. put a Spherify deformer under the tracer.