Corona Renderer for Cinema 4D
Corona Renderer for Cinema 4D


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About ion

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  1. I watched the video and I'm not sure exactly how he did the eight thing. But if you load the color including the variations into the Shader effector it works in a similar way.
  2. I think it's too small an image to render that close - it looks fine zoomed a bit out rendering at the original size
  3. Hi, I think that maybe you're seeing the Texture Preview Size in action. The viewport uses the preview size set in the Editor tab of the Material. Hmm just saw that the renders are blurry too. Might try turning the Sampling to None from MIP, that's help me sometimes with blurry textures in the render. I just found out you can drag an image off the desktop right onto a plane, and you get instant material. That's nice.
  4. well you can see here what I am talking about, the cap clearly is disconnected in the 1st pict, then with Connect Object in 2nd it lines up to the end. Might help out if you have to have the ends exact.
  5. catnap, I think what you are seeing is the end-caps floating around a bit as the sweep travels along the spline. The caps are not truly connected on the Sweep. You can try dropping the Sweep into a Connect Object and fiddle with the settings, Tolerance 2cm Phong Mode Highest, it works on all but one corner for me.
  6. Hi, If you want to keep the edges at 90° just delete the points around the corners. The only problem is the last 2 point are too close in the x direction to make a clean bevel. I slightly moved them to clean that up. there needs to be enough space between corners that the sweep won't overlap at the bevel. Sweeping 90° always seems to end up screwy some how, in this case less points seems to work well. 90 degree sweep nurbs 02.c4d
  7. Hi, You could also use a Spherify deformer in a null of discs that way you can rotate each null and slide the discs around the surface of a larger sphere. you can resize the disc too for adjustment. logo start.c4d
  8. If you key frame the Intensity at the start the light works the old way.
  9. I think it fell off!
  10. If you have a curved backdrop and some AO then that might be the 'shadows'. Like Sigor says, could you upload this, could be all sorts of things.
  11. Hi I found the video and link to plug, here you go. I saw this also when searching with "c4d scale clones by polygon size"
  12. I think you have two options now, Hardware OpenGL and Software OpenGL, in the Renderer dropdown choices in Render Settings. Oops read the last line - too late.
  13. Hi bentraje, I used a sweep n-side scaled along a spline so it's fully adjustable for clone numbers, plus the twist is right in the sweep to give a nice rotated pattern. scaling the clones can be done with a free plug in I can't remember which, or if you can use version 18 it now includes scaling to poly size, that's what I used. Plus the new push apart deformer helps with overlapping elements
  14. cloner or something like that, this is a cloner, with plain effector for face hole.