Cinema 4D Rigging Plugins
Cinema 4D Rigging Plugins


Cafe Oldtimer
  • Content count

  • Joined

  • Last visited

Community Reputation

8 Noble Beginner

1 Follower

About ion

Profile Information

  • First Name
  • Last Name
  • C4D Ver
    17 Studio
  • Location
  1. or use a MoText Object, then you can kern afterwards by hand which always looks better than letting a machine do it.
  2. you could try sculpting, using the pattern to emboss the model. There would be real geometry if made editable.
  3. Damping, in the Force tab, really helps with that vibration thing happening.
  4. I would try sub polygon displacement, right in the glove material. that seems to work better for small line textures, rather than actual geometry.
  5. Hi part of your trouble is that the material reflections are blurry, so they are hard to see, try turning the Roughness to 0%. The light above has Shadows set to None, use one of the drop down shadows types in the General Tab.
  6. something is weird with the emitters and clones and moving them. they don't move as they should always. so try expresso to use data node of mograph to get clone position and then set global position of emitters. moving emmiters.c4d
  7. Hi, are you using object mode to scale the characters? Using Model mode WILL screw up the rig.
  8. Great work everyone! Really like the texture of maliohammad's hair, very nice.
  9. Glad that worked for you. The same thing set to a low value is also good when it looks like you're seeing through the hair and seeing the surface the hair is on. You can use a little bend instead of increasing the hair count to some crazy high number that slows the rendering down.
  10. Hi, For doing that kind of random direction growth with hair the Bend parameter works pretty well. Just open the advanced tick mark and set the strength spline to 1 all the way across to keep things linear. Change the Bend at the top to control the angle.
  11. also the detailstufe is only 10% so you won't see most of the fur - try 100%. bump up the randomize a few percent too, or change camera heading slightly, it's hard to see the hair or fur straight on, with few guides.
  12. you need to increase the 'Size Increment' in the collision tab of the dynamics tags. that will keep the cubes above the floor. you could post the file for better answer too.
  13. Glad to help! One of the best things about C4D is the speed in which one can get things done. I'm sure you will get a lot from cinema, great for medical stuff I think, like teknow says and does!
  14. Usually when you hit render cinema will run the simulation up to the frame you are rendering every time. so it will take longer. you can also bake the simulation, then you have every frame available to choose from plus it renders right away.
  15. Hello, the way I would make something like this is to start with a flat pattern then use a bend deformer to roll it up. place into a cloth surface for adding depth to the geometry. use a point selection and a cloner for the spikes. I attached my result for you to use if you like or you could use it as a start if it needs to be different. stentc4d.c4d