ion

Regular Member
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About ion

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  • C4D Ver 13 Studio
  • Location WA

ion's Activity

  1. ion added a post in a topic Dumb S&T Question...   

    Senator, I think what you're looking for still is under the shading tab in the S&T render settings. Change the object to off. That will give just the lines. Or setting to background, that's my usual setting for getting just the line work.

  2. ion added a post in a topic Things with wheels - Winners   

    Great challenge! Nice wheels BigBot!
  3. ion added a post in a topic Jerrycan Challenge - Winners Announced   

    Very nice work everyone on this challenge! 
  4. ion added a post in a topic Coffee Table Challenge - Winners Announced   

    These speed ones make it easy to get something into the challenge, definitely.
     
    Great work submitted everyone !
     
    I made a pallet table a few years ago, i think it took longer in c4d.
  5. ion added a post in a topic Halloween Challenge - Graveyards: Winners Announced   

    Was a fun challenge, got to use the sculpting feature a lot, never really tried it before. 
  6. ion added a comment on a gallery image 2nd Place - Ion   

    2nd Place - Ion
  7. ion added a post in a topic How To Get Sky Reflection Effect Like Example Included   

    Hey there,
    You can try putting the sky texture in the environment channel, that's the one for environmental reflection. I think this is what you are looking for.
    ion
  8. ion added a post in a topic Sketch & Toon Wireframe See Trough Render Help!   

    Hey there,
    I think all you need to do is put a sketch material into the hidden line box, either in the sketch tag or in the sketch render settings page.
  9. ion added a post in a topic New Dvd - Fokker Dr.1 Released!   

    Hello everyone,

    I have started in on Pavel's Fokker tutorial and I can say it's excellent! It's perfect for someone like me who has used C4D for years, but never learned to model in any systematic way, I used my own crazy methods. Now I'm starting to be able to see how to construct objects with other objects, splines ect. and I'm only on step 14. sixty-four more to go...

    I can defiantly recommend this video, easy to view and Pavels accent is no problem after viewing a few sections.

    "Remember all these planes were hand made, don't worry if yours looks like it" I like this advice best!

    Ion
  10. ion added a post in a topic Extending An Individual Hair Guide's Length   

    Select the guide using a selection tool, the use Hair tools, scale. I remember it took me a long time to figure out how to do something so simple!!

    Ion
  11. ion added a post in a topic Why Wont The Lid Work?   

    Hey there,

    In the hinge connector, on object tab ignore collisions is checked. un-tick the box. There is now a lot of colliding going on!
  12. ion added a post in a topic Motext + Plain Effector + Saving = Problem   

    Strange ~

    The axis thing works fine until saving the file, then the axis seems to get stuck in the lower left corner, for each letter.

    Some kind of bug maybe, i can't get a test working again after saving!
  13. ion added a post in a topic Grass/hair Distribution Is Uneven   

    Here are some picts of locations for the options.

    when changing the hair guides scroll the count up and down to refresh the guide positions!
    It looks like nothing happens when you change the Root type.

    ion
  14. ion added a post in a topic Grass/hair Distribution Is Uneven   

    yeah, the text spline is set to adaptive point distribution by default. Use uniform setting in "intermediate points" to even them out.
    I think you only need one cap to grow the hair from,so you could also set cap Type to quadrangles, which will be fairly even ploys.

    In the hair object, you can set the guide roots to polygon area - that will even them out regardless of geometry.
  15. ion added a post in a topic Scaling Box, How To Make Text Stay To The Right Of It   

    There is a bounding box node in >new node>expresso>general.

    It returns the corner point locations, look in the manual for more.

    Hope this helps.