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Anyone Got A Good Ar3 Object Animation Render ?
Started by
paulselhi
, Sep 19 2008 09:12 PM
62 replies to this topic
#1
Posted 19 September 2008 - 09:12 PM
You may recall from an earlier thread that i tried an object animation render that had a lot of problems with AR3 TP and shadows, apart from that the render took 72 hours for around 800 frames. I found R10.5 Sto mode ( brute force) did a great job much faster
But I am only using the demo and would like to see the results of more experienced users with some interesting scenes ( in that i don't mean a spoon falling on a white floor !!)
I found the mutiple passes (14 i think) per frame maddening and incredibly time consuming, hence i though brute force would be even faster ( i did not try BF in r11 as 1. the shadow problem was still there and 2. Well i got thouroughly bored with doing the bloody scene again and again !!
So who has got a good object gi render to show done in AR3, can we have machine specs and render times
But I am only using the demo and would like to see the results of more experienced users with some interesting scenes ( in that i don't mean a spoon falling on a white floor !!)
I found the mutiple passes (14 i think) per frame maddening and incredibly time consuming, hence i though brute force would be even faster ( i did not try BF in r11 as 1. the shadow problem was still there and 2. Well i got thouroughly bored with doing the bloody scene again and again !!
So who has got a good object gi render to show done in AR3, can we have machine specs and render times
#2
Posted 19 September 2008 - 09:15 PM
Give me some time, as I have a new machine on the way, and the ill try to put something together....... but can it be done with the demo?
#3
Posted 19 September 2008 - 09:17 PM
yes limited to 640 x 480
#4
Posted 20 September 2008 - 01:28 PM
I am curious about why you are fixated on the GI portion when it was clearly pointed out to you that it wasn't a GI issue at all, but a TP issue. Anyway, here is a render done with GI full animation that took 80 hours of prerender time on a Dell Dual Xeon 3.2.
http://mvpny.com/R11GITutorial/EggboxMV13MG27mjpeg.mov
The corresponding file is here:
http://mvpny.com/R11GITutorial/EggboxMV13MG27Public.zip
http://mvpny.com/R11GITutorial/EggboxMV13MG27mjpeg.mov
The corresponding file is here:
http://mvpny.com/R11GITutorial/EggboxMV13MG27Public.zip
#5
Posted 20 September 2008 - 01:56 PM
i posted some stuff in this thread HERE
no real examples, i have a job on that moment, 9 animations for a website, as soon as i can il post some renders, im not a genius with ar by a long shot but ive managed to get rid of the flickering on nearly all of them with fairly low settings, only rendering around 130 frames but clean white shadowy images so it sticks out straight away, only 600 x 300 pixlels but have done a bigger one on a couple and they work just as well, maybe i just cant see it,
heres one, maybe you can see more flickering than i can, this is an earlier one, have done a better one since this, there is a slight jump on this one at the top near the end
mala and lesia44 have seen another one, they both agree its not flickering,
mac 3.2ghz 8 core renders in about twenty minutes, even with all the passes
actually may not be much more taxing than a spoon on a white floor! so maybe not a great example
no real examples, i have a job on that moment, 9 animations for a website, as soon as i can il post some renders, im not a genius with ar by a long shot but ive managed to get rid of the flickering on nearly all of them with fairly low settings, only rendering around 130 frames but clean white shadowy images so it sticks out straight away, only 600 x 300 pixlels but have done a bigger one on a couple and they work just as well, maybe i just cant see it,
heres one, maybe you can see more flickering than i can, this is an earlier one, have done a better one since this, there is a slight jump on this one at the top near the end
mala and lesia44 have seen another one, they both agree its not flickering,
mac 3.2ghz 8 core renders in about twenty minutes, even with all the passes
actually may not be much more taxing than a spoon on a white floor! so maybe not a great example
Edited by colibert, 20 September 2008 - 02:07 PM.
My Website - If you spell Chuck Norris in Scrabble, you win. Forever.
#6
Posted 20 September 2008 - 02:01 PM
Nice work Colibert, what was the render time on that? (You're running an 8 Core Mac ?)
Cheers,
Brian
Cheers,
Brian
#7
Posted 20 September 2008 - 02:03 PM
just edited with it, about 20 mins! only one has taken an hour but has really heavy shadows
My Website - If you spell Chuck Norris in Scrabble, you win. Forever.
#8
Posted 20 September 2008 - 02:37 PM
I am curious about why you are fixated on the GI portion when it was clearly pointed out to you that it wasn't a GI issue at all, but a TP issue. Anyway, here is a render done with GI full animation that took 80 hours of prerender time on a Dell Dual Xeon 3.2.
http://mvpny.com/R11GITutorial/EggboxMV13MG27mjpeg.mov
The corresponding file is here:
http://mvpny.com/R11GITutorial/EggboxMV13MG27Public.zip
Wheter it is a TP issue or not it IS an AR3 issue as this does not occur with R10.5
Your animation looks good and virtually flicker free but the gi on the walls and especially where it meets the floor is not that good for a 80 hours PP on a dual xeon, what was the final render time ?
Edited by paulselhi, 20 September 2008 - 04:28 PM.
#9
Posted 20 September 2008 - 04:55 PM
So even if you know the problem doesn't lie with GI, you have something to gain from repeatedly proclaiming that it does? If you don't practice basic troubleshooting techniques then you are doomed to go around in circles never getting any closer to a solution or a workaround.
Following the prepass the rest of the render takes about 20 or 30 minutes I guess.
Following the prepass the rest of the render takes about 20 or 30 minutes I guess.
#10
Posted 20 September 2008 - 05:48 PM
Where exactly in the post do i "repeatedly proclaim " that the problem lies with GI ? I quote
I'm sorry have i transgressed the rules of the cult of MAXON ? Do you take my mentioning of issues with C4D personaly ?? GI TP AO whatever AR3 HAS a bug. I simply mentioned the scene since it was the only complex scene i have rendered with object animation in ar3 and was not at all impressed with the results
I would love to hear your troubleshooting techniques that would solve that shadow issue ( without a Mograph bake)
And if I find issues with cinema 4d i will mention them when needed..some times the emperor needs to be told about his clothes.
And some times the acolytes need reminding that C4D is just a tool and not beyond critique, it has many plus points and many weaknesses,
You may recall from an earlier thread that i tried an object animation render that had a lot of problems with AR3 TP and shadows
I'm sorry have i transgressed the rules of the cult of MAXON ? Do you take my mentioning of issues with C4D personaly ?? GI TP AO whatever AR3 HAS a bug. I simply mentioned the scene since it was the only complex scene i have rendered with object animation in ar3 and was not at all impressed with the results
I would love to hear your troubleshooting techniques that would solve that shadow issue ( without a Mograph bake)
And if I find issues with cinema 4d i will mention them when needed..some times the emperor needs to be told about his clothes.
And some times the acolytes need reminding that C4D is just a tool and not beyond critique, it has many plus points and many weaknesses,
Edited by paulselhi, 20 September 2008 - 06:01 PM.
#11
Posted 21 September 2008 - 07:55 AM
Pricklyness may be due to marketing interest. Should I splash out for an upgrade before all the complaints are in? I have only recently come to the conclusion that Vista is ok on brand new stuff but not suitable for upgradng XP on older equipment.
Edited by Anthony Owen, 21 September 2008 - 07:56 AM.
Win 7, 8 core PC with 12 Gb RAM 64 Bit
#12
Posted 22 September 2008 - 03:18 AM
Two people in the original thread you referred to pointed out that the shadow issue in that scene remains even when GI is turned off, and you made two posts in that thread yourself suggesting that the issue lay not with GI, so why post a new thread proclaiming anew that it does? Did you ever try rendering that scene with GI turned off to test it? Takes less then a ten minutes to do. I'm not suggesting you haven't any right to be disappointed that there is a render problem, I'm just curious why you would choose to mischaracterize the issue even after it was clear to anyone who would spend a few minutes rendering your scene without GI that GI wasn't the issue at all. Troubleshooting is always a critical element of success when working with computers and complex software. The scene in question uses TP, Sky, and GI. That means the problem lies in one of three areas or a combination of them. Since the problem remains even when GI is turned off, you can safely rule it out as being the problem. This is troubleshooting 101 and my point is that until you can do that you will simply be going in circles because no software is bug free and the need to properly identify problems and find workarounds when necessary will never go away.
#13
Posted 23 September 2008 - 01:28 PM
Again I quote from THIS thread
Where in THIS thread do i mention that the shadow issue ( WHICH IS A BUG IN R11) has anything to do with GI ?
You seem to have a fixation with this.. THIS thread was mereley asking to see examples of AR3 GI object animation mode renders
Quite clearly from your above post you think that i have very limited troubleshooting skills with R11, this may well be the case but i don't see what relevance it has to the topic in hand.
However I am sure that if i was on the beta team and had had acess to AR3 for some considerable time I may well have mastered some of the troubleshooting techniques you mention. In fact I may well have used that beta testing time to create a series of FREE tutorials for my FREE website or perhaps fpr a FREE magazine, of course I would have spotted the R11 bug and mentioned it after the NDA expired :biggrin:
You may recall from an earlier thread that i tried an object animation render that had a lot of problems with AR3 TP and shadows, apart from that the render took 72 hours for around 800 frames. I found R10.5 Sto mode ( brute force) did a great job much faster
Where in THIS thread do i mention that the shadow issue ( WHICH IS A BUG IN R11) has anything to do with GI ?
You seem to have a fixation with this.. THIS thread was mereley asking to see examples of AR3 GI object animation mode renders
Quite clearly from your above post you think that i have very limited troubleshooting skills with R11, this may well be the case but i don't see what relevance it has to the topic in hand.
However I am sure that if i was on the beta team and had had acess to AR3 for some considerable time I may well have mastered some of the troubleshooting techniques you mention. In fact I may well have used that beta testing time to create a series of FREE tutorials for my FREE website or perhaps fpr a FREE magazine, of course I would have spotted the R11 bug and mentioned it after the NDA expired :biggrin:
Edited by paulselhi, 23 September 2008 - 07:03 PM.
#14
Posted 23 September 2008 - 08:45 PM
Here is an old mocca scene rendered in R11 One spot with soft shadows and a normal sky object. rendered in 15 hours on dual core 2.4 ghx 2GB RAM
http://www.black-and-white-to-color.com/stuff/mimer11.mov
http://www.black-and-white-to-color.com/stuff/mimer11.mov
#15
Posted 23 September 2008 - 09:11 PM
here is another test 1.5 hours
only a normal sky 1 bounce no lights
http://www.black-and-white-to-color.com/stuff/nctut.mov
only a normal sky 1 bounce no lights
http://www.black-and-white-to-color.com/stuff/nctut.mov
#16
Posted 23 September 2008 - 10:19 PM
It appears that you have some good AR3 object animation after all. 
Cool animations. Pretty clean ones too!
Cool animations. Pretty clean ones too!
Edited by theinfomercial, 23 September 2008 - 10:19 PM.
I recommend you turn around....immediately if possible.....
#17
Posted 23 September 2008 - 11:31 PM
yes but these are very simplistic renders, i hope to progress to some more complex stuff as i get the feel for it but my demo will run out in a few days. But i have a spare machine that i can just reformat each time the demo expires !!
#18
Posted 25 September 2008 - 03:16 AM
Mmm. I havenīt seen any basic scenes yet with materials applied, maybe Vray still beats AR3 for speed? Iīm hoping that AR3 is all I need, but hopefully without slow times, has anybody answered this thread yet, are there any good renders done flicker free and fast?
www.sutherbaker.com My life is one constant tweak, always running before I walkcycle
#19
Posted 25 September 2008 - 05:40 AM
Seems to me that simple scenes will render quite fast, well within our lifetimes, in AR3, the mocca scene above used only one bounce. As you raise the setings though render times increase tremendously. I am try a simple cloth scene at the moment with med-high settings and am at 28 hours on a 2.4 ghz dual at pass 12 of 13 with the final render still ahead
I have tried final render on someone elses machine and must admit that object animation mode is very fast and the results are quite good
I have tried final render on someone elses machine and must admit that object animation mode is very fast and the results are quite good
#20
Posted 25 September 2008 - 08:12 AM
Yeah I heard that, why don't people switch to FR then?
I don't care much for too high settings, just enough to get reasonable realistic results without flickering, holy grail and all that
I don't care much for too high settings, just enough to get reasonable realistic results without flickering, holy grail and all that
www.sutherbaker.com My life is one constant tweak, always running before I walkcycle
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