I have a massive issue with scaling my binded mesh.
I have a pretty decent enough rig i think and i made all its parts a child of a main controller. This accomplished 2 out of the 3 things i wanted it to do.
the main controller translates the rig and bind mesh anywhere i want in 3d space and it also rotates everything around brilliantly.
the problem comes when i wish to scale my rig and mesh. The rig actually scales up and down fine by itself but once i binded a characters mesh and painted weights the geometry does not wish to cooperate.
What am i missing here? Im still learning the ropes with cinema.
also i can upload the scene file if that would be more helpful.


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