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Hi everyone. I've out done myself and produced an epic 1 hour 43 minute advanced XPresso tutorial on using Iterator nodes i.e. Hierarchy node, Iteration node, Tag node, Material node, ObjectList node and Selection node. Plus other nodes like Range Mapper, Condition, Compare and Distance are used. If you not sure what the Interator nodes do, they allow you to reuse XPresso on multiple objects, tags, materials etc. This allows some very cool things to be done.
This tutorial is not suitable for beginners and it assumes you have some knowledge of XPresso. MoGraph is used a couple of times throughout the tutorials but generally you can do most of what's in the videos without it. Any version of Cinema 4D from Release 8 upwards should be able to follow along.
Members can download the videos and scene files here.
The following are animations from the tutorials that I show you how to do:
Example 1 - Distance detection. When the sphere is within a certain distance of the cubes the Y axis size increases (same as above animation)
Ex1.mov 536.65K
589 downloadsExample 2 - The material applied to all objects is being changed
Ex2.mov 835.54K
394 downloadsExample 3 - Collision detection. If there's a collision the material applied to the cube changes
Ex3.mov 392.57K
372 downloadsExample 4 - Landscape object polygons are made into individual objects then made to appear in sequence (MoGraph Fracture object required)
Ex4.mov 582.3K
323 downloadsExample 4 Variation of above where objects in the hierarchy are skipped
Ex4Skip.mov 475.77K
298 downloadsExample 5 Points on a spline are prevented from going past a certain point. The clever bit is making them return to their original position
Ex5.mov 117.41K
356 downloadsExample 5 Variation of above except using points on a mesh
Ex5Poly.mov 74.07K
323 downloadsExample 6 Spline points are made to stay in the same position as points on a deformed sphere
Ex6.mov 447.12K
356 downloadsEnjoy
3DKiwi


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