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Announcing Nitroblast Plugin By Nitroman


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#121 toulouse

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Posted 09 July 2011 - 02:42 PM

NitroMan has a new tutorial that shows how to use imported models to create breaks with an invisible shell. I did this video while testing NitroBlast...somewhat the same as NitroMan's...his is method is better though.



#122 morpheus

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Posted 09 July 2011 - 04:00 PM

The tut that Josh does on the baking and fracturing for Cineversity is quite good. I learned a lot about projection man from it.


I would love to give it a look. But having to buy a subscription is just not going to happen. If they sold individual tutorials that would make more sense.

M

#123 nitroman2007

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Posted 10 July 2011 - 04:24 AM

NitroMan has a new tutorial that shows how to use imported models to create breaks with an invisible shell. I did this video while testing NitroBlast...somewhat the same as NitroMan's...his is method is better though.

http://www.youtube.com/watch?v=8n8BfgGRBvI


ouo ! nice work toulouse i add in video galary in my site ;)
thank you for your spend time and make this test need .

#124 nitroman2007

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Posted 10 July 2011 - 04:52 AM

A still using some camera mapping.
Could have done with some motion blur, but I am supposed to be working on actual work instead of playing, so I can only be quick. [img]http://www.c4dcafe.com/ipb/public/style_emoticons/default/makmiday.gif[/img]



Anyone know how I can get the camera mapped texture to stop moving when I explode the object? I've tried the stick texture tag but that doesn't work.
Cheers

Morph


hi it's look like very nice i try to see about the camera mapped today and i try make somehting to stick the texture so don't move when is moved the pieces ...

thank you

Edited by nitroman2007, 10 July 2011 - 04:53 AM.


#125 nitroman2007

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Posted 10 July 2011 - 05:44 AM

Here morpheus

Yes i made here a small script stick texture with trick...
i am not sure is the best solution but it's work ;)

enjoy !! the camera mapper Stick texture

1) create a cube make 2 material firtst inside and second outside the outside material must be
projection -> camera mapping make a new cameraand make your calculator when you find this you want
2)break the object with nitroblast now if you play you see the texture move is not stick
3)go to menu python and open script manager copy paste this code


import c4d

from c4d import gui

#Camera Mapper Stick by Nitroman

Plugin_ID_1=1027186



def main():

 if op is None:return

 if op.GetType()==Plugin_ID_1:

  cam=None

  for t in op.GetTags():

   if t.GetType()==c4d.Ttexture:

    if t[c4d.TEXTURETAG_PROJECTION]==8:

     cam=t[c4d.TEXTURETAG_CAMERA]

  if cam is None:return

  p1=op.GetDown()

  if p1 is None:return

  p2=p1.GetDown()

  if p2 is None:return

  doc.StartUndo()

  ch=p2.GetChildren()

  num=0

  for c in ch:

   camc=cam.GetClone()

   doc.InsertObject(camc,c) 

   doc.AddUndo(c4d.UNDOTYPE_NEW,camc)

   camc.SetMg(cam.GetMg())

   camc.SetEditorMode(c4d.MODE_OFF)

   num+=1

   camc.SetName(str(num))

   for t in c.GetTags():

    if t.GetType()==c4d.Ttexture:

     if t[c4d.TEXTURETAG_PROJECTION]==8:

      doc.AddUndo(c4d.UNDOTYPE_CHANGE,t)

      t[c4d.TEXTURETAG_CAMERA]=camc

      t[c4d.ID_BASELIST_NAME]="Map"

      continue



  c4d.EventAdd()

  doc.EndUndo()

  gui.MessageDialog('Done !')



if __name__=='__main__':

    main()


4)select only the nitroblast
5)exectute
6)you must see messange say Done ! this mean success !

this scirpt is only for one time to execute don't try exectute 2 time you have problems
i test and work from me fine i hope also work for your project ;)
tell me please to know

thank you

Edited by nitroman2007, 10 July 2011 - 06:22 AM.


#126 morpheus

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Posted 10 July 2011 - 02:01 PM

Oh wow!
Thank you so much for the script.
Can't wait to give it a try tomorrow.

M

#127 toulouse

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Posted 10 July 2011 - 08:14 PM

Here's another NitroBlast TFD combination. Smart Bombs......AWAAAAYYY!!


#128 morpheus

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Posted 11 July 2011 - 05:10 AM

That script works brilliantly Nitroman.

I would be interested to know how it works though. Once done, I can change the mapping to anything I want and it all remains the same. Has the texture become baked somehow? Or have some UWV Co-ordinates been created?
I only ask as this would be a great script for simply sticking camera projected textures onto regular objects too.
Cheers

Morph

#129 nitroman2007

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Posted 11 July 2011 - 12:48 PM

Here's another NitroBlast TFD combination. Smart Bombs......AWAAAAYYY!!
http://www.youtube.com/watch?v=Bvo7Y3Jxpy4


Cool !! very nice work animation,camera,render ;)

#130 nitroman2007

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Posted 11 July 2011 - 03:15 PM

That script works brilliantly Nitroman.

I would be interested to know how it works though. Once done, I can change the mapping to anything I want and it all remains the same. Has the texture become baked somehow? Or have some UWV Co-ordinates been created?
I only ask as this would be a great script for simply sticking camera projected textures onto regular objects too.
Cheers

Morph


Hi i make a new plugin call magicstick this plugin is tag and you can stick the camera mapper also you can change position camera setting in material an is still stick so i think is this you ask ;) you can go and download for the nitroblast tutorials , it's very easy also i have video tutorial and explane how work , tell me to know what do you think ?

thank you

Edited by nitroman2007, 11 July 2011 - 03:20 PM.


#131 toulouse

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Posted 11 July 2011 - 03:23 PM

Hi i make a new plugin call magicstick this plugin is tag and you can stick the camera mapper also you can change position camera setting in material an is still stick so i think is this you ask ;) you can go and download for the nitroblast tutorials , it's very easy also i have video tutorial and explane how work , tell me to know what do you think ?

thank you

There's no stopping this guy....he must never sleep. MAXON should pay him for selling their product.

#132 Joshfilms

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Posted 11 July 2011 - 03:50 PM

Hi i make a new plugin call magicstick this plugin is tag and you can stick the camera mapper also you can change position camera setting in material an is still stick so i think is this you ask ;) you can go and download for the nitroblast tutorials , it's very easy also i have video tutorial and explane how work , tell me to know what do you think ?

thank you


Wow, you sir are a machine! Thanks for all your contributions to the C4D community.

Cheers,
Josh

-VFX and Motion GFX Artist - http://www.vfxdaily.com/


#133 toulouse

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Posted 11 July 2011 - 07:02 PM

Wow, you sir are a machine! Thanks for all your contributions to the C4D community.

Cheers,
Josh


Uh oh....what if he is a machine???...making us dependent....just like in "Colossus the forbin project".....and just about every other sc-fi about intelligent machinery.
http://www.youtube.com/watch?v=rVJrVGbM4Vw

#134 morpheus

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Posted 12 July 2011 - 01:00 AM

That sounds great Nitroman. Grabbing it now.
Thank you.

Morph

Edited by morpheus, 12 July 2011 - 01:02 AM.


#135 nitroman2007

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Posted 03 August 2011 - 04:18 AM

Hi Everyone I work new updates nitroblast 1.01 iam sick about 10 days so i late some stuff .
new nitroblast with have fix stuff and add
i get all e-mail and i try to fix all the bugs found thank you for the reports
this help to make better
also the mac users the nitroblast now work fine
now nitroblast fix the break work better

here one greate feacture you can see tranformation for the montion graphics
you can use multi tranformation for muiltitext
help alot ;)
you make the splinbreak add material setting and go ...



so what do you think ?
:)

Edited by nitroman2007, 03 August 2011 - 04:30 AM.





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