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Challenge - Sky Tower


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#21 dondo

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Posted 05 July 2011 - 09:54 PM

I sketched up something during rendering today, thought I might take a stab at this. The tower is a space port where ships come to dock. This is after a couple hours modeling and figuring stuff. The only texturing done is the clear glass parts so their purpose would be clear. I've also included a ground floor shot with a figure for a sense of scale.

Now that I have a sense of my layout, I'm going to start hammering down details, refining my simple shapes. Which is the part I hate the most and this where I usually lose interest and not finish. So good luck to me! :thisrocks:

#22 Aardwolf

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Posted 06 July 2011 - 04:28 AM

Here is my "Tower". It will be some kind of a mystical tower. I will add more details and I will texture it at the end, because for me that is the hardest part :thisrocks:

Attached Thumbnails

  • Tower 2_0060.png
  • Tower 2-0060.png


#23 OriginalGem

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Posted 06 July 2011 - 06:55 AM

Here is my WIP for the Sky Tower Challenge. I'm a rookie here, however always up for a challenge. I have to say Cerbera is my favourite thus far. Great work to all. Enjoying learning C4D here and any feedback or help is always appreciated here.

Edited by OriginalGem, 06 July 2011 - 09:49 PM.


#24 dondo

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Posted 06 July 2011 - 07:53 PM

What is the rule regarding using a plugin like CityKit to generate an environment for our towers?

#25 3DKiwi

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Posted 06 July 2011 - 09:43 PM

What is the rule regarding using a plugin like CityKit to generate an environment for our towers?


I'm fine with that. We have previously allowed plugins to be used without any restrictions as far as I can remember.

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#26 digitvisions

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Posted 06 July 2011 - 11:18 PM

I don't think i can resist this challenge.I will start modeling soon.
nice work so far.

#27 digitvisions

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Posted 07 July 2011 - 03:43 AM

This is my first WIP, The Spinnaker Tower in Portsmouth, UK.

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  • Spinnaker Tower-1.jpg


#28 vikramsk

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Posted 07 July 2011 - 11:21 AM

Trying to model Bangkok Baiyoke Tower,first WIP.

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  • baiyoke_start.jpg


#29 cerbera

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Posted 07 July 2011 - 03:47 PM

Good challenge, and nice entries everyone. Someone's gotta be doing Burj Al Arab, or the Aukland skytower ? Not me though. I've started a sterotypical 'future spaceport city type thing' one, just for fun.



It's easy to underestimate that Sky object isn't it ? And easy to over-estimate the sharpen post effect. Does sharpening in photoshop count as post production, given that C4D's is less than stellar ?

And as this isn't the final entry thread, couldn't resist a bit of 'WIP post'



J

Edited by cerbera, 07 July 2011 - 03:52 PM.

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#30 RusKern

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Posted 07 July 2011 - 06:48 PM

Here's a little update on mine as well as a new POV.

Still playing around... should get to texturing though soon so I'm sure to finish in time.

tower5_cel2.jpg tower5.jpg

R

Attached Thumbnails

  • tower5_cel.jpg

Edited by RusKern, 07 July 2011 - 06:49 PM.


#31 dondo

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Posted 07 July 2011 - 10:24 PM

Cerbera, I think changing the texture mapping on the bottom skinny part might help sell that texture. It looks great on the other pieces but it's stretching out on the tall skinny bit.

#32 cerbera

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Posted 08 July 2011 - 12:55 AM

You're not wrong :)

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#33 OriginalGem

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Posted 08 July 2011 - 12:14 PM

Here is an updated WIP. Any feedback would be appreciated. Still on a huge learning curve here. Good and bad criticism accepted here.

#34 morpheus

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Posted 08 July 2011 - 12:30 PM

Really like the design so far OriginalGem.
You might want to put some environment fog or something into the scene to act as a haze. In reality the mountains and the horizon would desaturate and lose detail. Doing this will also help sell the scale of the tower by making it look bigger.

M

#35 OriginalGem

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Posted 08 July 2011 - 12:40 PM

Thanks Morpheus I will try that. I have never tried environment fog. Will see if I can manage to learn to do so. Thanks again for the input. If I can't figure it out I might need your help if possible.

Thanks again

#36 OriginalGem

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Posted 08 July 2011 - 02:57 PM

I added some fog.. i think i did it correctly... Does it look better or worse?

#37 cerbera

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Posted 08 July 2011 - 08:20 PM

I added some fog.. i think i did it correctly... Does it look better or worse?

Better, except islands a little too orange now ? Maybe try using sky object fog instead of environment fog - it's a lot more flexible... I've just popped some in mine... I suppose if we had render time to burn, we could get pyrocluster out too...



J

Edited by cerbera, 08 July 2011 - 08:28 PM.

Luminetrics.net - making pixels extra shiny. Some Ngons remaining.


#38 OriginalGem

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Posted 08 July 2011 - 09:44 PM

Thanks Cerbera. I did use sky object fog.. i reduced the amount of noise and density %. The islands are not as orange anymore (i hope). Its taking me a while to render this when i apply the fog detail - is that expected? Anything else that might improve my image?

#39 cerbera

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Posted 08 July 2011 - 10:43 PM

Thanks Cerbera. I did use sky object fog.. i reduced the amount of noise and density %. The islands are not as orange anymore (i hope). Its taking me a while to render this when i apply the fog detail - is that expected? Anything else that might improve my image?


Yeah sky fog can take ages to render - I've just done a top down closeup of mine that took 3 hours. I think your pier extensions are the wrong scale with the rest of it - but other than that, looking great.



J

Edited by cerbera, 08 July 2011 - 10:54 PM.

Luminetrics.net - making pixels extra shiny. Some Ngons remaining.


#40 OriginalGem

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Posted 09 July 2011 - 09:47 AM

I have scaled down the piers. Hopefully looking more realistic. Thanks for the input Cerbera. Almost about to call this my final and post it in the final thread. Any other suggestions guys?




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