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The post immediately after this one is a Press release from MAXON. I suggest that people read this post before carrying on with this one
Hi everyone. Well the news is out, Maxon have announced Release 13. Don't you love the sexy new Logo. Also checkout the new desktop icon below. My guess is that .5 releases will be no more. As usual we've got some interesting stuff for you to explain some of the new things and enhancements. At some point in the future we'll follow up with a review.
Summary - Major Enhancements
The major new things / enhancements. See below for some examples and links to videos. We've got over 2 hours of video tutorials.
Physical Renderer - Coupled with a Physical camera. Depth of field and Motion blur are now calculated correctly and are much better than previously. See post #2 for a full description.
3D Stereo Rendering (including viewport display). Various modes including Red / Blue glasses and Polaroid 3D type glasses. See post #2 for a full description.
Numerous Character Animation enhancements including new Auto Rigging system, Walk Cycle generator and a new muscle system. Check out the video tutorials by Horganovski
Greatly improved viewport navigation - Zoom to cursor and lots more. Checkout the video tutorial by 3DKiwi
Workflow and Transform tool enhancements - Object / element aligning is much improved. Checkout the video tutorial by 3DKiwi
New Sub Surface Scattering Shader - Checkout the video tutorial by 3DKiwi
New XRefs
Interface / Menus Layouts have been cleaned up. Menus have been reorganized and toolbar icons have had a facelift.
Here's a complete list from the documentation of all the enhancements.
Members are bound to ask a couple of common questions:
Release 13 scenes will open in Release 12
Generally Release 12 plugins will work in Release 13 but you will need a new serial number from the plugin developer
There are no modelling tool enhancements. That said, modelling is a lot better thanks to new Axis mode and Axis extension handle. Objects and elements can now be easily lined up with other objects and elements. Check out the Navigation / Workflow enhancement videos. Some long standing knife tool accuracy bugs have been fixed
There are no BodyPaint enhancements
What goes with what version?
See the attached list. Don't quote me on this. This is to the best of my knowledge. Refer Maxon's site once R13 is available for accurate information.
Whatgoeswhere.txt 565bytes
329 downloadsSome Screen Grabs
New Splash Screens and desktop icon
Layouts
Standard
Animation (Note in the document settings is where you now define default Key Interpolation for the scene)
Visualize - Here I've set up a Stereo camera and change the viewport display to the new Stereo 3D display mode.
The Bodypaint layouts are the same as Release 12. Strangely there is no modelling layout. You'll either have to create your own or copy the layout over from Release 12
Tutorials
(Our Release 13 video tutorials can only be downloaded by Cafe members.)
Layouts / Navigation / Worflow. 3DKiwi has put together a 70 minute tutorial. This is a must see as there are some big changes to navigation and the transform tools.
Click here to go to the download page
Sub Surface Scattering - new shader. 3DKiwi has put together a 15 minute mini tutorial.
Click here to go to the download page
Character Animation tutorials By Horganovski
Video 1 - Introduction to the new Character Builder (CBuilder), a great new tool for quickly building character rigs.
Click here to go to the download page
Video 2 - The new Muscle system in R13.
Click here to go to the download page
Walk Cycle CMotion system
Video 3A - 'CMotion 101' - the basics of using the new procedural animation generator in R13. Watch this first!
Video 3B - CMotion part 2 - demonstrating how to make a spider walk along a path and over an uneven surface. This is super cool. You can build a spider rig and animate it walking in a minute or two and have it walking on things like terrain objects and have follow the contours. Steps can be adjusted so that you can make the spider walk over obstacles.
Video 3C - CMotion part 3 - the pros and cons of using CMotion for realistic human and animal walkcycles and some tips for using it alongside regular keyframe animation.
Click here to go to the download page
Some screen grabs from the tutorials showing the new enhancements:
Here's a bit of fun. After watching Brian's excellent videos I knocked up this spider and it walking across the screen. I did this in under 60 seconds.
[img]http://www.c4dcafe.com/newsbanners/spiderwalk.gif[/img]
Not content with that. I then had it walking over terrain objects and went on to knock up a very crude body and added some fur. Again, this was dead easy to do
SpiderWalk5.mov 1.07MB
877 downloadsExamples
Physical Renderer
I haven't really done much with the new Physical renderer apart from playing with Motion blur. I've seen some fabulous examples of renders from other Beta testers. These are just a couple of old scenes I rendered with it.
Red Room - Old R11 example scene file. Render time 60 minutes. GI enabled and high sampler settings.
Spitfire Mk5 - My Spitfire from the original BP tutorial DVD. This one has the new Motion Blur applied to the prop. Previously to do a still image I had to fake the prop in a 2D paint program.
Motion Blur
Gotta say, the results are damn impressive. There's a tradeoff between render time and a bit of noise. I found that using the Auto setting for Sampler Quality (AA and image quality) gave pretty good results with a reasonable render time. We still have Vector motion blur but the results are rubbish compared to this (check out the Vector Motion Blur animation below as a comparison to the new Motion Blur). Scene Motion Blur has been renamed "Sub Frame Motion Blur". I had intended to include a comparison render but getting decent results requires a high number of sub frames and render times are very high i.e. frames before and after rendered multiple times.
Helicopter static on ground. Camera 1/15th second. I actually used a still camera for these examples since I'm a photographer and used to using a still camera. R13 has a movie camera option that simulates how a movie camera works.
Auto Sampling Quality - Render time 3 hours 29 min
MB_Physical_Static_Auto_Sampler3H29m.mov 10.05MB
737 downloadsStill image
High Sampling Quality - Render time 13 hours 40 min (but note I was using my computer do other things so this is probably a bit higher than it should have been)
MB_Physical_StaticHQ_13h40m.mov 9.88MB
472 downloadsStill image
Vector Motion Blur as a comparison - Render time 35 min. Note the hard shadows on the ground compared to the blurred shadows with Physical Renderer.
VectorMB_Physical_Static35Min.mov 5.06MB
404 downloadsHelicopter taking off. Physical Camera 1/15th second. In this one I had a Motion Blur tag on the body with Motion Blur disabled.
Auto Sampling Quality - Render time 37 min (Low quality was 30 min)
TakeOff_MB_Physical_Auto_Sampler37min.mov 5.95MB
416 downloadsMedium Sampling Quality - Render time 1 hour 49 min
TakeOff_MB_Physical_Med_Sampler1h49m.mov 5.52MB
402 downloadsIronically with this one, doing a render with no motion blur but using the Physical Render on Auto sampling quality was slower at 1 hour 49 min. No doubt a lot more time was spent on Anti Aliasing the static rotor.
Depth of Field
While previous versions could do DOF, problems arose when you had alpha channels and or transparency in your materials. This is no longer the case as DOF is calculated as part of the render process. Results are much more accurate and simulate what you get from a real camera. If you want more DOF then you need to use more extreme settings.
R11.5 DOF test scene but rendered in r13 with standard renderer. Tint option turned off for the standard renderer. Sphere in the centre of the screen is set as the focus object. Front and rear blur options enabled.
R13 DOF with Physical renderer. Camera: f4, focal length 36. No GI. Render time 2 min 25 sec. Sampler set to high. (Generally you need to do this for still image final renders otherwise you'll see grain and or jagged edges although Medium or Auto usually give pretty good results and with a quicker render time) You can actually get an 8 second render with the Sampler quality set to low. In fact on low, in many cases the Physical render is quicker to render most C4D scenes.
R13 DOF with Standard renderer and default DOF settings. Render time 8 sec. Camera DOF focus object etc same as above.
3D Stereo Rendering
I can only show the old Red / Blue Glasses render as I don't have a 3D monitor
Sub Surface Scattering
Here's the render from the tutorial by me.
Another one. This is by Beta Tester Günter Nikodim who did the materials on a supplied head mesh.
Enjoy folks.
3DKiwi


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