Also liking Cerbera's design, but I agree with him that the bump maps are really working against the design of the ship....particularly when you have this cool plating modeled on the top of the ship. That bump channel would be more appropriate as a cheap means of providing nernie detail on a really huge ship but makes no structural sense on a single man fighter if it is to suggest plating (actually, I would love that bump map for a large space ship I am working on now). I say leave it smooth. The lines of the ship are just cool and are what really make the ship...so sometimes more is less - take out the bump!!! Smooth can work, but if you must, just add one or two modeled seam lines to the main body - to suggest that it was assembled in sections.
Along the lines of "more is less", I would also tone down the size and number of rocket-launchers under the main body and the reduce the size of the laser cannons on the wings. You have such a great main body design that I think the size of these lasers and rockets are too much of a distraction. They look great, they're just too big.
Thanks 3D-P - very helpful comments. I have since made a better bump map...
...but you are absolutely right, there's no excuse for not modelling detail myself at this scale. I will sort that out if I get time. I think I am being lazy because I know I'm rubbish at modelling. But of course rather than looking for ways around it, I should just get in there and GET good at it - that IS the great thing about these competitions - they do make you do new stuff or get better at old stuff.
Having said that - I am having difficulty working out how people do nice curved seams in their topolgy when they don't seem to be using the topology of the model; ie the curvy panel joins seem entirely independent of the wireframe. How do you do that without using a displacement map or cutting in horrible booleans ?
I will do decals eventually, but trying to think of something that isn't the standard sci-fi fare of arrows and model numbers but still looks epic is not coming easily to me at the moment
Anyway - thanks for your help... and you relayer - all taken on board. I like sterile as in ultra clean, but not as in boring-to-look-at, so I will try and find the line between the 2...
I'm gonna try the rockets smaller now.
Ha ! Which look SO much better
sometimes you can't see the wood for the trees...
Edited by cerbera, 19 August 2011 - 09:07 AM.