Jump to content


Creating Round Holes & Round Extrusions

  • This topic is locked This topic is locked
27 replies to this topic

#21 3DKiwi


    Cafe Founder

  • Admin
  • 42,684 posts
  • C4D Version:16 Studio
  • Location: Feilding, New Zealand

Posted 18 August 2011 - 11:51 PM

BTW, in the tutorial you would have seen me delete polygons then change to edge mode and do a Loop selection with the boundary option enabled. This was to count the number of edges. I then noted down the number of edges from the HUD element then did an undo command as I needed the polygons back so that I could project the disc object on to it.

There's no need to do this. C4D has an "Outline selection" command. The short cut keys are U~Q (U key followed by the Q key). I had completely forgotten about this command.


www.3dkiwi.co.nz - My personal site    My Cinema 4D Vimeo channel

#22 Occultcg

  • Regular Member
  • 904 posts
  • C4D Version:12 (or older)
  • Location: RoTerramania

Posted 21 August 2011 - 06:30 AM

Very nice tutorial, thank you !
Imagination is the only limit of creativity.

#23 Guest_clopez_*

  • Guests

Posted 25 August 2011 - 07:20 AM

Excellent tutorial as always. I've been able to apply the concepts with other oval, ellipse and non symmetrical shapes.

Thanks for taking to time to share the knowledge.

#24 Guest_gandalf_*

  • Guests

Posted 26 August 2011 - 05:19 AM

Great stuff, thank you!
Always interesting with topics about topology. Which really is the key koncept to be succesful in modelling

#25 McCabe

  • Regular Member
  • 103 posts
  • C4D Version:13 Prime
  • Location: London UK

Posted 27 August 2011 - 04:24 AM

Ha! Funny I was just thinking about this the other day, I always remember there was the fillet tool in maya which was not like c4d fillet and it worked great but there are some techniques I was unaware of in this tut. Thanks for that. I hate boolens too, there seems to be only a very particular time you can use them effectively and even then I am never really happy with the results.

and ye modo rules for this type of thing, hardsurface modeling is just a pleasure but I am not a huge fan of app hoping so these methods in c4d will do me fine 99% of the time.


#26 cinemino

  • Regular Member
  • 119 posts
  • C4D Version:13 Studio

Posted 01 September 2011 - 12:44 AM

very sweet thanks

#27 Guest_Discovery_*

  • Guests

Posted 02 September 2011 - 01:11 PM

I just got back from hiking the Continental Divide Trail this summer and I opened up C4D and I felt so lost.
This tute is useful and following it will be a great memory refresher.

Thanks !

#28 gregg2597



  • Regular Member
  • 821 posts
  • C4D Version:15 Studio
  • Location: USA novato ca

Posted 22 September 2011 - 11:53 AM

Thank You 3DKiwi.

1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users