Update....I think I found a workaround. What I did was added a noise to the material/texture specifically Poxo noise and changed global scale small like 5 percent. Then changed the detail attenuation to 296-300. Delta to 55 percent....and the last setting that I changed that hit the money was the CYCLES property. I changed it 5.5.
I tried to do this all in post but the banding was too big to add noise filters to blend them. To do it in C4D under the color channel...all it took was adding NOISE. Everything else is left default.
For reflections, you should add the same settings under NOISE channel of the material. Well at least in the setup I have for reflections I can add noise. Speaking roughly, the reflection setup is established by making a DOME, adding a BLACK FILL material(Luminance channel ONLY and set color to black) then add another material and make an alpha channel that has luminance as well. Under Alpha, just add a gradient. What you should have is a dome that has TWO MATERIALS, first mat will be black luminance and the other mat with alpha and luminance will create a reflection. Now you can add NOISE to the material to do what was mentioned before. In addition, you can just ROTATE your dome that has the reflection material to control your HARD EDGE reflection...you have complete control of your reflections rather to use an HDR image.
These links helped:
(This one gave me ideas)
(For POST Production)
Thanks anyways fellas, FINALLY, I can move on. I also read up where someone mentioned to calibrate the monitor. Soon as I tested on other PC's and other MACs, I found the problem still remained. So it was the lights in the scene that caused the banding problem.
Hope this will help someone in the future.
Forgot to mention that under the color channel of your material where you added Noise under TEXTURE, you need to change MIX MODE to MULTIPLY.
Edited by Dementia, 23 October 2011 - 01:06 PM.