I have a tricky problem with a soft body bubble animation!
I want to make a Slimy bubble hanging from the top of something.
So I modelled the bubble - added soft body dynamic - end excluded the some points via vertex map to make it stick to the top.
That by itself works perfekt but:
the skin of the bubble should move, as if it would be "alive". So I added an Displacement Object with falloff, which changed the "sticking" drastically.
By just dis- and enabeling the Displacer you will know what I mean.
I would be grateful for any solutions or work arounds. (Beside: "Use a Disp. Material")
Thanks


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