Edited by HSrdelic, 03 February 2012 - 12:48 PM.
Fixed up attachment / duplicate post removed
Wrapping A Helix Around A Sphere
Started by
KalEl
, Feb 03 2012 11:58 AM
3 replies to this topic
#1Posted 03 February 2012 - 11:58 AM
I'm extraordinarily new at c4d but I'm struggling with creating this object that should be simple. I need to wrap a helixed plain around a sphere, but the plane must hug the sphere. I've attached an image of what I'm trying to create. Any advice on how to make the helix form-fit the sphere would be greatly appreciated.
Edited by HSrdelic, 03 February 2012 - 12:48 PM.
#2Posted 03 February 2012 - 01:08 PM
The effect you are after can be achieved by using texture with alpha channels projected to a sphere using cylinder projection.
Peace, George. #3#4Posted 04 February 2012 - 12:57 AM
I did this in R13 but there's nothing there that wasn't in R11.5.
It's a Sweepnurbs using a helix spline and a nearly flattened rectangle spline with a Spherify deformer. I haven't been able to prevent the tape pinching towards the poles but changing the Start and End growths in the Sweepnurbs limits the damage. Edited by SKP, 04 February 2012 - 12:57 AM.
I may not be good but I'm slow.
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