Jump to content



Forums, gallery and free tutorials for Cinema 4D. Registration is fast and free. Please ensure you read our rules before joining.

Photo

Adding Hair Object To Model For Rigging


  • This topic is locked This topic is locked
4 replies to this topic

#1 Stom

Stom
  • Regular Member
  • 22 posts
  • C4D Version:12 Studio
  • Location: Leeds, UK

Posted 19 February 2012 - 04:29 PM

Hi there, I'm currently trying to animate this fly I'm making, which has multiple hair objects on it. But whenever I add the character rig to my model the hairs do not follow! I have been told (in another section of the C4D cafe) to root the hairs to the model, but I can't figure out how to do it. Any help will be greatly appreciated!

Attached Thumbnails

  • riggingproblem02.jpg


#2 HSrdelic

HSrdelic

    MAXON computer GmbH / The Vertex Pusher

  • Admin
  • 8,990 posts
  • C4D Version:15 Studio
  • Location: Croatia

Posted 19 February 2012 - 04:38 PM

Hair should follow any mesh regardless off it being rigged or not.
Can you upload a scene file or at least a stripepd down version so we can take a look? :)

Cheers

vertex-pusher.com - Professional CINEMA 4D Training videos and plugins


#3 Stom

Stom
  • Regular Member
  • 22 posts
  • C4D Version:12 Studio
  • Location: Leeds, UK

Posted 20 February 2012 - 10:43 AM

Beats me! I've uploaded a version that hasn't had the joints bound to the mesh yet (also, the mesh is all in separate bits, I usually connect+delete before being able to rig properly for some reason!

The only other thing I have done to the model is I deleted all my textures. Let me know if there's any problems!

Thank you! :)

*Just realized the file hadn't uploaded, my bad!


Edited by Stom, 21 February 2012 - 10:01 AM.


#4 Stom

Stom
  • Regular Member
  • 22 posts
  • C4D Version:12 Studio
  • Location: Leeds, UK

Posted 21 February 2012 - 10:00 AM

One thing I just noticed, yeah normally I connect+delete all objects before rigging, its the only way it usually works for me. However I noticed when I do that the texture I have applied on the wings looses the UVW Mapping I applied to it, which is a nuisance. Any idea on how to avoid this?

I've been working on this model for a while now, I just want to start animating it finally! So if anyone has any idea where I'm going wrong with applying hair to a rig model please let me know!

Cheers.

#5 Stom

Stom
  • Regular Member
  • 22 posts
  • C4D Version:12 Studio
  • Location: Leeds, UK

Posted 23 February 2012 - 11:47 PM

I realized where I was going wrong. Unfortunately I had to start the hair again because my model needed to be connect+deleted before I added hair and rigged. Glad to have finally sussed it out!




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users