Back on the topic - Xparticle looks great and it seems a lot of work and effort went into it. I am burried in work until the end off the month, but am eager to try this out. Guys, what are the numbers of particles you can produce and work efficiently on your systems? I would like to hear some performance numbers?
Cheers
It's difficult to answer that because it depends a) on your hardware and b) on what you do with the particles. The more modifiers, questions/actions, etc. you add in the more processing power is required.
As a very simple example though, I've just built a new PC with an i7 and 16Gb memory. Currently I have it generating up to 10,000,000 particles with a birthrate of 30,000 per second and to all intents and purposes no slow down in the viewport. I can add in a modifier or two and again no noticeable difference. Only when I start to generate 100,000 particles per second does it slow down a little, but it's perfectly usable.
The actual particle limit is determined by your system memory, and you can set whatever limit you like within that.
Steve
Edited by spedler, 23 February 2012 - 08:13 AM.