Posted 04 March 2012 - 02:12 PM
Okay....now that I have completed my taxes, replaced the MB in my computer, replaced the vent fan in the kids bathroorm, and installed an interlock panel for a new generator - I can now get back to X-Particles. Mindless drudgery does give ones brain a chance to work on problems and I found my thoughts turning to X-Particles a lot. Couple of questions:
1) Given that the defector can spawn particles upon collision, how do you get the spawned particles NOT to pass through the deflector?
2) Can particles be spawned if they collide with another object? Or do I have to best fit the shape of one the modifier primitives to the desired object? Any thoughts to adding user-define objects to a modifiers shape library in a future release?
3) Along the lines of testing particle collision with other objects, was that the intent of the collider tag which Nigel mentioned above? This would be a neat feature and I would love to see it in a future release.
Outside of a dog, C4D is man's best friend. Inside of a dog it is too dark to see the keyboard.