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My 1St 3D Model


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#1 Davallen

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Posted 27 February 2012 - 06:07 AM

Hi guys!

Heres my first model, it's a school project and was supposed to be an improbable product. We call it the RevStick (Create your own revolution).

Do you have any inputs or feedback so I can become better at texturing and rendering?

Final render.jpg

Edited by Davallen, 27 February 2012 - 06:10 AM.


#2 Wouter

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Posted 27 February 2012 - 06:15 AM

Hi,
I like it! One advice I can give you, use bevels or hypernurbs because your edges are way to sharp, nothing in the real world has such sharp edges, not even non-existing products.

-W-
Don't wake me for the end of the world unless it has some really great special FX

#3 bgodoy

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Posted 27 February 2012 - 07:05 AM

+1 for softer edges, Bevels will definitely help.

Just in case your not entirely sure how to go about it, I would suggest:


1.) Going to Edge mode

2.) Selecting loop selection

3.) Selecting the top of the red button for example

4.) Use the bevel tool

It doesn't have to be an enormous bevel; something subtle is just what you need on your edges. Hope this helps.

-B

#4 OD1

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Posted 27 February 2012 - 09:15 AM

looks good for your real 1st model..

#5 SKP

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Posted 27 February 2012 - 09:55 AM

+1 for bevels for the reasons already given. They will also transform the reflections.
I may not be good but I'm slow.

#6 Davallen

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Posted 01 March 2012 - 03:33 PM

Hi guys!

Thanks for your feedback. Will try to implement your suggestions!

#7 Davallen

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Posted 02 March 2012 - 03:30 AM

I've got a little problem. When ever I reset the coordinates and work with material or moving it around, when I redo, it jumps back to the old coordinates and then I have to start over with the positioning for the shot. Any idea?

#8 Davallen

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Posted 02 March 2012 - 03:50 AM

Found the problem. Had to delete track for all coordinates since I've used the same model for an animation

#9 Tahum

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Posted 05 March 2012 - 03:59 AM

For a first model that is pretty good.

Agree regards the bevel as not only is it following real life it also gives you better renders due to the light reflecting back off the bevel.




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