Hi Everyone, first post, I've dug around here a bit and haven't had much luck with what i'm looking to accomplish.
So basically what I'm trying to do is take a 3D logo i've created from a Vector and cover it with particles/spheres or something that is still and motionless, similar to a snow or sand type texture and give it the ability to blow away to reveal the logo underneath.
I'm not to familiar with TP, so I've had a rough time getting those going even with all the tutorials I've watched. Atleast not in the manner that i'd like. I got going in a direction I wanted to be going in but I didn't find it gave me the accuracy I needed to accomplish what I wanted.
What I did was set up a TP Draw and then was drawing the particles on but like I said they weren't in the right location and I couldn't really get them where I wanted them.
As a second approach I decided to take spheres, shrink them and use a cloner object to drop them onto the logo and then click "set initial state".
This has been a slow and painful part for me since my system isn't the greatest. I'll update that shortly.
I'm not insanely new to C4D but particles aren't generally somthing I work with as I'm usually using it strictly for compositing titles into shots.
If there is a good tutorial for this I'd appreciate it, of if someone can give me a good method of doing this I'd really appreciate it....If there is a way to set this up and it uses Xpresso, i'm as dumb as a rock and if someone has some spare time that could walk me through it I'd really appreciate it. I'm just at a brickwall with it...
Thanks and best!
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