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Challenge - Sculpting

Sculpting Challenges

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183 replies to this topic

#81 whthawk

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Posted 20 August 2012 - 09:11 PM

I'm figuring out really quickly there is a big difference between sculpting, carving, and engraving! :UFOGoldorak7:

#82 SockGardener

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Posted 20 August 2012 - 09:45 PM

Thanks for the comments everybody :)

Is there a way of setting a limit to have much a sculpting tool can either build up or dig in to your model, so that you get a nice even groove?

Cheers

Jim


I don't know about setting a limit but perhaps you could try turning off pressure sensitivity temporarily .

cheers

#83 TheJimReaper

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Posted 21 August 2012 - 01:27 AM

Cheers sock, I didn't think of going into those settings.

Here's a type of coin. I put the picture of the sun and moon in the background and then traced it onto the surface of a disc, then just added a cylinder to add some depth. If I'd thought about it from the beginning I would have done the whle lot out of one object, but at the time I was just playing about. I wasn't happy with the way the squid thing was going, so have put that to one side until later when I can think of something to do with it.

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#84 Simmy

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Posted 21 August 2012 - 08:04 AM

I am going to try this one and have just started my base mesh for the sculpt.

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  • fishsculpt_001.jpg

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#85 Simmy

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Posted 21 August 2012 - 08:28 AM

pretty much ready for sculpting now...

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  • fishsculpt_002.jpg

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#86 Simmy

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Posted 21 August 2012 - 10:12 AM

a bit of sculpting done now not sure what else to do with it. think I better look at more pics of fish.

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  • fishsculpt_003_wire.jpg
  • fishsculpt_003.jpg

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#87 Bigbot

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Posted 21 August 2012 - 07:19 PM

I think this is turning into a aqua sculpting challenge! Nice job Simmy. Looking good!
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#88 HSrdelic

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Posted 22 August 2012 - 03:24 PM

Great entries already - seems that you guys picked up sculpting in no time :)

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#89 Guest_Skynard_*

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Posted 23 August 2012 - 08:51 AM

Hi all, firstly I only have the demo, so if you need an active C4D license to enter a competition then please ignore my entry. I simply can't afford C4D R14 at the moment, but I'm loving the demo, hence the reason I've decided to have a bash here.

I thought I'd try and relive a childhood memory of a great claymation we used to have over here in the UK called Trapdoor. I've decided to have a bash at Berk. For those that haven't seen the Trapdoor, head on over to Youtube, type in Trapdoor and have a watch, I doubt you'll be disappointed.

Below are my wireframe base mesh and a simple material test. I'll now get down to a bit of sculpting, and if I have time I might add in another character.

berkbasemesh.png berkbaseMatTest.png

#90 TheJimReaper

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Posted 23 August 2012 - 09:17 AM

Skynard, Unless you are on the Beta testing team everyone is using the demo version of R14. MAXON won't be shipping the full version until the 1st week of September.

Here's the base mesh for a character mug I'll be having a go at sculpting.

Jim
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#91 Guest_Arnoscene_*

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Posted 24 August 2012 - 05:54 AM

I shall call it KangaDoh...

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  • CGchalla01.JPG
  • Still01.JPG

Edited by Arnoscene, 24 August 2012 - 05:59 AM.


#92 HSrdelic

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Posted 24 August 2012 - 08:58 AM

How about Donkey-kan? :)

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#93 Guest_Arnoscene_*

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Posted 24 August 2012 - 09:45 AM

Haha now that i look at it more it does start to resemble a Donkey when I first started I was thinking a dodo, must say its really enjoyable using the sculpt tool, just need to get my head around BP, and I will be sorted.

#94 Simmy

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Posted 24 August 2012 - 01:42 PM

I have done what I can with the fish and may well start another now as sculpting is pretty fun. I shall upload these first though

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  • fish_sculpt.jpg
  • fish_wire.jpg

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#95 Simmy

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Posted 24 August 2012 - 02:31 PM

New base mesh underway and almost ready for sculpting

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  • Elephant_sculpt_wip01.jpg
  • Elephant_sculpt_wire01.jpg

Edited by Simmy, 24 August 2012 - 02:31 PM.

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#96 Simmy

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Posted 24 August 2012 - 03:57 PM

one more update before bed I think. the proportions are out but never mind

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  • Elephant_sculpt_wip02.jpg

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#97 Bigbot

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Posted 25 August 2012 - 06:45 AM

new guy here. built him yesterday . still have alittle preconstruction to do before sculpting. not sure where I'm going yet.

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  • newguy.jpg

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#98 whthawk

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Posted 25 August 2012 - 11:35 AM

A couple of questions for those so inclined to share knowledge. I would like to use a custom brush (actually stamp) to "carve" into my model. I tried to create a 32 bit greyscale image of the tool I want to use, but it seems very pixelated when I use it. In addition, it does not act like the normal round brush, it more or less, you guessed it, stamps. The qeustions are:

1) What image settings should I use in PS to achieve a suitable stamp?
2) Can I actually create brushes? Same question above applies. When I go to load a new brush all I seem to get is the presets with no ability to load my own.
3) What technique should I use to optimize the gradient in the brush/stamp. The presets seem very soft as I imagine they should be, but I have not been able to recreate a similar effect in my limited tries.

Thank you!

Jeff

PS: stamp is not what I meant. I mean that I would like a custom brush to act like the default brush, smoothly carving material. Make sense?

Edited by whthawk, 25 August 2012 - 11:44 AM.


#99 3DKiwi

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Posted 25 August 2012 - 01:12 PM

Hi Jeff

For stamp image size MAXON used 1024 x 1024.

All the presets that come with R14 are either Stamps or Stencils. There aren't actually any Brush presets that aren't stamps or stencils but some like the noise ones are designed to be used for continuous strokes (although clicking once they have a stamp effect).

To create your own brush that uses an image e.g. a noise type brush or scales you need the Pull brush in Freehand mode. Go on to the stamp tab and drag and drop your grayscale image into the file field. Best done from the Content Browser. You then save the Brush as a Preset either on the Stamp tab if you want to load it from here in future or save it from the settings tab where it gets lumped in with everything else.

Plus of course you can edit the falloff with or without using a stamp image to change the brush tip, then change other settings and save these settings as a brush preset.

Does this help?

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#100 Guest_Skynard_*

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Posted 25 August 2012 - 03:21 PM

Here's an update. Not sure if I'm going to do anything else on it.

I used the clay brush, the grab brush and the smooth brush throughout (nothing else). All modeling and rendering done in C4D with no textures. I deliberately steered clear of the stamp brushes as I wanted to keep it simple.

My goal was to make it look like plasticine and the Trapdoor claymation characters.

I might do something with the background, although I don't have much spare time. Either way, I've learnt a lot from doing this, and the sculpt tools are great. It's just a shame you can't resize the object when you're sculpting.

trapdoorrender.png





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