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Scale With Collision?


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4 replies to this topic

#1 escorpiao

escorpiao
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  • 3 posts
  • C4D Version:11.5 (or older)

Posted 10 September 2012 - 01:21 PM

Hey :)

I have a big problem. I would like to make falling cubes and when cubes touch a ground the should scale down.

Does anybody knows how to do it ?

Its better to use Mograph or particle emitter ?

Regards Alan

#2 salvatore

salvatore
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  • 1,120 posts
  • C4D Version:14 Studio
  • Location: Switzerland

Posted 10 September 2012 - 01:41 PM

Hi
I think this is something for Xpresso. I'm on my laptop right now but I'll try it tomorrow if it's not solved.

SaL CDA

Edited by salvatore, 10 September 2012 - 01:42 PM.


#3 escorpiao

escorpiao
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  • 3 posts
  • C4D Version:11.5 (or older)

Posted 10 September 2012 - 02:03 PM

Ok i'm waiting with impatience :)

#4 salvatore

salvatore
  • Regular Member
  • 1,120 posts
  • C4D Version:14 Studio
  • Location: Switzerland

Posted 11 September 2012 - 12:45 AM

Hi

Here is a try with Thinking Particles. If the cube collides with the ground the size of the cube changes.

The Nodes:

The PDeflector output is Event and this turns on the P size

It will be great if someone can help to do this with MoGraph Dynamics.. :thumbsup:
SaL CDA

Attached Files


Edited by salvatore, 11 September 2012 - 12:48 AM.


#5 escorpiao

escorpiao
  • Regular Member
  • 3 posts
  • C4D Version:11.5 (or older)

Posted 11 September 2012 - 12:33 PM

Ok thanks for respond I will try it :) but i'm not good with thinking particles does anybody knows some way to do it by mograph or emitter particles ?




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