Delay effector

All this effector does is apply a delay to the position, scale and rotation effects that other effectors apply. On its own it does nothing. When used in conjunction with other effectors it creates a very pleasing trail effect on the clones or objects. It also has a softening effect so that the clones don't transform so abruptly. There's very few parameters with this effector. You can choose to enable or disable position, scale and rotation delays. There's then 3 modes: Blend, Even and Spring. Like other deformers it has falloff parameters to define it's field of influence. Generally to see any effect, the clones / objects being transformed by another effector need that effector's fall off type to be anything else other than infinite.

Here's an example of the delay effector in action. The clones are being transformed by a shader effector.

Click on image to view animation
Click on image to view animation (XVid 1.6mb)


A bit hard on the eyes but compare the top most text one at a time with the others.

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