Formula effector

How about using a formula to cause a change in an object's postion, scale, rotation or color? The formula effector does just this. It will start you off with a default formula that you can modify. Mastering the art of formula building is beyond me but some interesting effects can be produced with a little patience and mathmatical know-how.

The documentation is a little lacking on how to actually build useful functions. However, building functions has been around for some time. In the original formula deformer, a mesh was modified based on the output of the function. In the case of the MoGraph formula effector, the cloned objects themselves are effected.

Here's a simple example using the following formula: exp(sin(((id/count)+t)*360.0))

Simple eh!! The cubes are coloured by the effector in combination with a colour applied to the cloner object (and with the MoGraph color shader)

Click on image to view animation
Click on image to view animation (XVid 1.3mb)

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