- Introduction
- Cloner object
- Effectors - Overview
- Group effector
- Delay effector
- Formula effector
- Inheritance effector
- Random effector
- Shader effector
- Sound effector
- Spline effector
- Step effector
- Target effector
- Time effector
- Linear Clone Tool, Radial Clone Tool & Grid Clone Tool
- Matrix object
- Fracture object
- Instance object
- Text object
- Tracer
- Spline mask
- Displace Deformer
- Extrude deformer
- Spline wrap
- Cache tag / Baking animations
- MoGraph shaders
- Manual and Tutorials
- Goodies / Samples Scenes Etc
- XPresso for MoGraph
- Release 10 and MoGraph
- Conclusion
Formula effector
How about using a formula to cause a change in an object's postion, scale, rotation or color? The formula effector does just this. It will start you off with a default formula that you can modify. Mastering the art of formula building is beyond me but some interesting effects can be produced with a little patience and mathmatical know-how.
The documentation is a little lacking on how to actually build useful functions. However, building functions has been around for some time. In the original formula deformer, a mesh was modified based on the output of the function. In the case of the MoGraph formula effector, the cloned objects themselves are effected.
Here's a simple example using the following formula: exp(sin(((id/count)+t)*360.0))
Simple eh!! The cubes are coloured by the effector in combination with a colour applied to the cloner object (and with the MoGraph color shader)
