- Introduction
- Cloner object
- Effectors - Overview
- Group effector
- Delay effector
- Formula effector
- Inheritance effector
- Random effector
- Shader effector
- Sound effector
- Spline effector
- Step effector
- Target effector
- Time effector
- Linear Clone Tool, Radial Clone Tool & Grid Clone Tool
- Matrix object
- Fracture object
- Instance object
- Text object
- Tracer
- Spline mask
- Displace Deformer
- Extrude deformer
- Spline wrap
- Cache tag / Baking animations
- MoGraph shaders
- Manual and Tutorials
- Goodies / Samples Scenes Etc
- XPresso for MoGraph
- Release 10 and MoGraph
- Conclusion
Group effector
And of course, what’s more fun than using one effector? Two or more effectors. Effectors can be stacked up in the effector field on cloner or any other objects that have an effector field. The order is important as the results are different depending on the sequence the effectors are stacked in.
This is where the group effector comes in. On simple animations you don’t need to use a group effector. You just stack up a couple of effectors in the cloner object or any other object’s effector field. However as things get more complex you may want to start grouping effectors, particularly when you want several of them to be applied at the same time during an animation. So you place the effectors into the group effector and then place the group effector into the effector field on the cloner or other object. It’s just a tidier way of working and makes the scene more manageable.