MoGraph shaders

Multishader - This shader was used in the second tutorial that comes with MoGraph and allows you to apply more than one colour, material or shader to your clones. It’s a bit like using a layer shader with the way that materials are stacked. You can control how the multishader is applied to your cloned objects by adjusting the mode. This can be “Index ratio” where the shaders are applied uniformly or applied based upon the clone’s gray scale value. In the review section on effectors, I explained how the gray scales were defined and how this determined what colour from the multishader was applied to the clone.

I should mention that you aren’t just restricted to colours. You can use complex shaders and multiple channels.

Color Shader - Got to admit using this shader had me stumped until I asked for help in the Café forums. Thanks Alan and Jeff. The shader controls the internal gray shades on clones using a spline graph. This is then combined with the colour channel using one of the mix modes like add or multiply. Here’s an example where the material colour is red. I’ve animated the colorshader’s spline graph.

Click on image to view animation
Click on image to view animation (XVid 1.0mb


Beat Shader – This shader generates rhythmic or pulsating shades of gray. The rhythm is determined by a number of parameters including speed and a spline graph. The idea is that you load this shader into the Shader effector. You then use the shader effector in the normal way.

Here’s a simple example using the Beat shader. Not only is the colour changing but the beat shader via the Shader effector is driving the scale.

Click on image to view animation
Click on image to view animation (XVid 429kb

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