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Workflow improvements
Head's Up Display (HUD)
I was a bit apprehensive about the HUD to start with, not knowing
what to expect. However it quickly grew on me and I really love
it. The HUD is superb for animators allowing them to keep the
parameters they are working on right there in the window. The
HUD is pretty good for non-animators as well. Want to know how
many polygons you have selected? Just enable the HUD polygon option
and it's right there for you to see.
How often when you're modeling or drawing splines does the axis
get in the way? If you're like me, it happens all the time. Just
add the HUD element for the axis to the viewport. Clicking on
the HUD element toggles the axis visible and hidden. Check out
the isoline editing animated gif on page 4 which shows how isoline
editing toggles on and off just by clicking on the HUD element.
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Click
on the image to view a short tutorial on using the HUD.(3.7mb
Flash)
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Mouse Centered Menu & Shortcut Hierarchies
Cinema 4D now has even more options to select tools. The first
is the mouse centred menu where you press the "V" key on your
keyboard and you get a ring of 8 menu headings similar to the
most used tool menus from the interface. Each contains a sub menu
of tools and commands. What's slick about this is that menu appears
even on the screen of a dual monitor system and you only have
Cinema 4D running on your main screen. The other new one is the
shortcut hierarchy where you press 2 keys to select tools. It
sort of works like this. Press say the "U" key and a menu of function
commands and tools pop up. You then select the command or tool
by pressing a second key from the list. In practice you quickly
learn common 2 key shortcuts so for example to select the Loop
selection tool, you quickly press U followed by the L key without
even looking at the menu. The shortcuts are arranged logically
so that Structure menu commands begin with the "M" key, Selection
and Function commands begin with the "U" key etc.
All these options can become a bit overwhelming so you go with
which method works best for you.
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Mouse
Centred Menu (V Key)
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Shortcut
Hierarchies
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Tweak mode & Auto Switch
Mode
With the tweak mode turned on, you can quickly fine-tune your
model. Move a point here, a face there, and a edge slightly to
the right all without changing modes. You simply click on what
you need to tweak and move it. One word of warning with the tweak
mode, make sure you go back to regular mode when you are done
with it. I found that many modeling tools remain grayed out while
tweak mode is on. If you didn't know that being in tweak mode
was causing this, it might leave you scratching your head.
Similar to
Tweak mode, Auto switch mode works when you're using the live
selection tool. You can now jump from selecting point, polygons
or edges without the extra step of having to change modes.
I must also
mention highlighting. One of the first things you will notice
when modeling is how polygons change color as the mouse pointer
moves over them. This takes a day or two to get used to as it
feel strange but once you're comfortable with it, I doubt you
would want to go back to the old ways. In practice this makes
for more precise selections so you can know before you click what
is going to be selected.
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Selections
are highlighted in R9
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