I don't know much about video textures, so the only method I can think of would be to create two clones, one with a still frame and the other with video and then swap them out with an effector, but in that scenario you would have to have each plane pair in its own cloner and then clone lots of those so impractical really.
You might cheat it by setting up 1 entire cloner not to play, duplicate that entire thing and use the transform in cloner to just push it in front of the still version by the tiniest amount, you could then show and hide the second version with regular visibility in any o
Maybe try different (older) drivers for graphic card, R14 is too old and don´t know if it like current drivers/hardware as much as need...
If you don´t have similar issues in other programs on computer, I think we can exclude some hardware issue with monitor...
I thought the same about getting a exact count. it's weird counting them because like you said....
still curious... You said you rendered using redshift... did you also use a render service or are you rendering on a private computer system? If it is the ladder, are you using multiple gpus to handle the polycount? Also, if you rendered on your own system.. how long did the render take?
(pardon my many questions, super appreciative if you have the time to answer these but if not no worries! haha )
I've got a ton of video textures mapped to planes (one video per clone) inside a cloner and I'd like to queue each video as the camera moves past each one.
I'm using a plane effector as a child of the camera which scales and rotates the plane which works well, but I'd like the video texture to start playing when the camera/effector passes in front of each clone.
Sounds kinda simple. Is it?
The only discounts I know of are educational discounts for students and teachers. The day they offer a senior discount for the retired hobbyist is the day I send a beer gift basket to the MAXON offices.
Hmmm....my wife is a high school math teacher. She does teach advanced placement geometry, algebra and calculus classes. I wonder if she could use MoGraph to explain the area under a curve with C4D?
In c4d your objects can receive color (shadding) from various sources. You can put a material but if you can choose your object to have a diferent color called object color, or to receive its color from its layer. That affects the wireframe by the way. The options are here.
off means no color but system grey.
automatic enables color by material.
on it'ss the object color
and layer, you guess it
try choosing one of those.
hope it helps
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