Parameter visibility has main influence while render. In viewport just behave like disabled (0 value) and enabled (everything above 0). But in render is applied whole range of visibility from 0 to 100 as expected...
Ah ok no wonder I couldn't figure it out! That sounds like the most logical explanation! Thanks for this Igor! I have yet to start the next part which goes into materials which he might just do exactly what you say. This is a huge help thanks for your help!!
It might be that he is using X-Ray from the Option menu inside viewport. So when you have X-Ray on, your selected objects should be transparent.
On top of that you can simply create new transparent material and apply it to an object you would like to be transparent. For that to work you need to use native C4D materials. Hope that helps!
I tried to just copy what I could see on his screen. His version of C4D is older and my DT was in a different place which threw me off a little. Anyways I am looking forward to learning why this isn't working so I can use it in the future and also try this tutorial again once more to go over it all again
Hi Igor! Thanks for the reply this is a link to the tutorial I am following the part I am up to is at 48:20 here is a link to my C4D file https://www.dropbox.com/t/Bn0EFFV4A0HmujW1 (I hope that works I 've not done this before) Thanks again Igor, looking forward to your help!
I'm very new (but very keen) to XParticles and i have a project where a liquid is poured into a container and then sediments within the liquid drop and create a solid layer at the bottom. Take a look at the picture attached of how this would look at the end of the process.
I'm a bit lost as how to create this effect? do I need two emitters for this? one on top of each other? or is there a way to apply different densities to certain particles?
Many thanks in advance,
Can you upload the file? Also I don't think your settings are correct inside DT. And it would be nice if you could share the tutorial you are following so that we know what exactly you are looking for.
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