So i've made a massive mistake of deleting two image files while in safe mode on my mac to free up some space.
When I came back to my animation project the two textures were missing and the objects appeared black.
I could try and find these files on google again but could take me a long time and be inaccurate... any advice on how to gain these images (PNG) back? I restored the computer a while back but it doesn't seem to have restored my downloads so the images are not on there.
Thanks for your time!
I use this renamer pack - OK with R20
on Windows, goes here
C:\Users\jed\AppData\Roaming\MAXON\Cinema 4D R20_4FA5020E\library\scripts\C4D_Renamer-Pack_v1.1
Old story - way back around C4D R11.5, I accidently pressed Alt-D and hid the axes. I was new to C4D and didn't know about this hotkey. After several days of trying to fix the 'missing axes' problem, I cut my losses and reinstalled C4D.
I also didn't know there was a prefs folder (which had stored my 'hide axes' setting). The prefs folder survived the reinstall, and when I started the 'new' C4D the ****ing axes were still missing.
D'OH, as Homer Simpson would say.
Right now I wanted to export a model of mine to ue 4 to make some testing, and it seems like the first problem is the loss of smoothness from the mesh
At first I thought it was from unreal engine, but then I found out that it was inside of the fbx file. the mesh becomes completely ruined after checking baked subsurface and exporting it. This never happened to me with the older test models, just pure smoothness with no errors, but this time, for some reason, this model goes completely wrong.
the model is under the hypernurbs and this is how it looks like in the fbx file. the number of polys is the same how it was subdivided but the polygons for some reason don't want to stay where they should.
has this thing ever happened to somebody else?
also, let me know if there was perfect discussion for this problem.
EDIT: the subsurface is unapplied, thats why I checked baked subsurface when I was exporting it
The 'L' tool is for adjusting an object's axis to where you need it eg at the center of the object - only works with polygon (editable) objects. Turn it off to move the whole object.
If there is no axis visible when the L tool is off, you may have accidently pressed the hot keys for 'hide the axes' . This is Alt-D on Windows.
When the axes are hidden by Alt-D, the L tool will make the axes visible when L is on, and no axes when L is off.
Not sure what the Mac equiv hot key is...
There are some issues with extrude (polygons) command. The best way is ask directly on MAXON support.
(Maybe Igor or Hrvoje could check in bug database.) I´m sure it was reporting many times. (I ment extrude polygons on "non-flat" objects, polyloops with different component normal angles etc...)
That works, however how can I move the piece in a specific direction without having this enabled? If I disable it there are no controls that I can use, if I turn it on then the cut object won't move.