Maxon announced Cinema 4D will be available for the new M1-powered Macs when they ship. This makes Cinema 4D the very first professional 3D animation tool available for the new Macs.
Maxon has a two-decade long history of being the first professional 3D package to support Apple innovations, including being the first to offer multiprocessing on the Mac, the first to support Mac OS X, the first to run on Intel Macs, the first to support 64-bit on a Mac and now the first available for the new
The game engine you waited for.
Godot provides a huge set of common tools, so you can just focus on making your game without reinventing the wheel.
Godot is completely free and open-source under the very permissive MIT license. No strings attached, no royalties, nothing. Your game is yours, down to the last line of engine code.
For more, visit https://godotengine.org/
With this great short film, German Character Artist Can Erduman (https://www.canerduman.de) approaches the Cinema 4D Character Rigging System in an unusual and extremely entertaining way. Sit back and enjoy.
Fight against relentless opponents and unforgiving bosses encased in ever-changing environments. Master the uniquely deep and satisfying weapon mechanics and the unprecedented amount of customization. Discover a seemingly unending amount of weapons, items, perks and character upgrades. Join the fight alone or through 2-player online co-op, but be careful, death is permanent!
To claim a free key, simply say thank you or something else and you will get a key via PM from admin.
Announcing the all-new GeForce RTX 30 Series graphics cards, NVIDIA’s 2nd gen of RTX and greatest-ever generational leap. Powered by the NVIDIA Ampere Architecture, they deliver up to 2X performance over the previous generation for real-time ray tracing and AI.
Wednesday August 26
08:30 "Maxon News and Notes"
09:00 "Exploring Camera Animation in Cinema 4D" with Julia Siemón
10:30 "Creating a 360 Dreamspace in Cinema 4D + Redshift" with Blake Kathryn
12:00 "The Creative Thinking and Process Behind Daily Renders" with Shams Meccea
13:30 "Using MoGraph’s Clone Blending to Make Contoured Effects and Bar Charts" with Athanasios Pozantzis
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