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  • Igor

    C4D Live SIGGRAPH 2017

    By Igor

    Lineup for SIGGRAPH 2017 http://www.c4dlive.com/?utm_source=streamsend&utm_medium=email&utm_content=29275601&utm_campaign=Cinema 4D Siggraph 2017 Presenters Announced
    • 0 comments
    • 672 views
  • Igor

    First Two Volumes of the Siggraph 2016 Rewinds are now live!!

    By Igor



    This week we have released the first two batches of the Siggraph 2016 Rewinds. Watch how top artist use Cinema 4D in their workflow, as well as some sneak peeks into some of the new features of Cinema 4D Release 18.

    Our first batch of Siggraph 2016 presentations include talks by Athanasios Pozantzis (Noseman), Chris Schmidt of GreyScaleGorrila, EJ Hassenfratz of EyeDesyn, and Melissa Oakley from Capacity.

    • What’s Next in Cinema 4D with Athanasios Pozantzis
    • Creating Advanced Controllable Dynamic Splines and Tentacles with Chris Schmidt
    • 2D Character Animation with EJ Hassenfratz
    • From Sports to eSports: Behind the Scenes of Creating a Broadcast Package with Melissa Oakley


    Our Second batch includes talks by Nick Campbell of Greyscalegorilla, Sekani Solomon of Imaginary Forces, Carlos Ferrer, and Nik Hill.

    • Breaking New Ground in Cinema 4D with Nick Campbell
    • Cinema 4D for Filmmakers with Carlos Ferrer
    • Creating Dynamic Animated Crystals with Sekani Solomon
    • Designing and Modeling 3D Assets in C4D with Nik Hill

    Also, we are releasing a quick tip every day for the month of August! We are showcasing the different features within R18, so come check them out.

    Watch Now: Release 18 Quicktips


    The Cineversity Team
    --------------------------
    www.cineversity.com

    Also, if you're a Cinema 4D user with an active MAXON Service Agreement (MSA) and you're not yet a Cineversity Premium member -- what are you waiting for? No matter where you live, contact your local MAXON distributor for your complimentary premium access coupon.
    • 2 comments
    • 2,227 views

150 Free Jigsaw Puzzles for C4D

Hi everyone,    Today, I'm releasing my free jigsaw puzzle library for Cinema 4D (R12 or newer).    The library contains 150 different jigsaw puzzles, sorted according to their shape. All puzzles are based on photo references and 2D graphics images I found on Shutterstock, Printerest, etc.   You can download the library here:    Jigsaw Puzzle Library File   There's a short video on the library you can watch on Vimeo:      I hope you'll enjoy the jigsaw puzzles!   Cheers,
contrafibbularities   Some examples from the library:  

contrafibbularities

contrafibbularities

1800 Free Architectural Profiles for C4D

Hi everyone,    I'm sharing my Cinema 4D library of more than 1800 architectural profiles with you. It used to be a commercial product for a while, but as of now it is available for free. I made this libarary about 7 years ago in Release 13. It will NOT work in versions older than R12.    All profiles are based on real-world references and scaled to real-world dimensions. You can downlaod the library here:    https://www.dropbox.com/s/e4pshf0wast7919/arch_profile_collection.7z?dl=0   I hope you'll enjoy this huge collection of architectural profiles!   Cheers,
contrafibbularities    
 

5 things i wish i knew when i was starting out as a 3D artist

People often ask where to start and what to do to become a 3D artist like me.   Im not sure i’m the right person to ask, since i just kinda stumbled into this by accident. But there are some very important things i learnt, which i wish somebody told me earlier, so i will share them here.   1. This is not a stable, predictable or lucrative career. If you need money, if you have to support your family, this is really not the career for you. It’s super unpredictable, skills you need shift yearly. You might spend a year learning something, just to have a piece of software come out that renders all those things you learnt obsolete.   You really got to love what you do, coz it’s gonna be hard. It’s like you know the story of people who go to hollywood to become actors. It’s kinda like that, but you add global outsourcing to that.   Now if you’re still here i have some useful info for you.   2: EVERYTHING is a remix. Everything you see made is rehashes and reworks of the work made before by other artists, thinkers etc. Current copyright laws kinda throw a spanner in the works, but it just means you have to be more creative in your efforts. This is something that no one ever told me, and i always tried to come up with everything myself. That is a mistake. Copy, transform, combine is the secret to success.   The reason for this is simple: There is nothing truly original you can come up with. All the things you imagine and create are influenced by things you have seen/read/used before. Invention is an iterative process, hitting things with your fist, turned into rocks, turns into hammers, jackhammers etc.. So you might as well take a good analytical look at the things that are inspiring you and figure out what it is that you like about them and implement that into your work.   Watch this video it goes into more details with a stunning amount of examples: https://www.youtube.com/watch?v=nJPERZDfyWc   Also this is fun to watch: https://www.youtube.com/watch?v=hjmaOj3_sKk And you can see this pattern not only in Disney movies, you can see it throughout hollywood. And throughout human history in architecture, art, stories, books, myths etc.. It’s all an itterative “small steps” process.   3: Getting good takes time. Developing your own style takes lots of work. Just keep doing it. If you can tell your work sucks that is the most important thing. Because if you can see it sucks, it means you will be able to see when it stops sucking. The biggest problem is people who think their work is awesome. Because they can’t improve. They can’t take criticism. So if you think your work sucks, congratulations! You might become a worthy artist.   Ira glass the gap, is a great speach to listen to, nice and short too: https://www.youtube.com/watch?v=nfA9OH6dAQ8   The missing chapter is a great video which talks about all the work that great artists made that no one has ever heard about: https://vimeo.com/87448006   4: Find people who inspire you and copy them, and try to get your work to be like their work. It’s the fastest way to grow. Don’t pass it off as your work, be clear that you are just recreating work that you find inspirational. This is very important, the internet has made everything very small and searchable. You will be exposed and no one will work with you. But while you copy you will learn and start to understand what it is exactly that makes the work you admire great.   This is something more specific to mograph and tv commercials, but nevertheless this guy makes amazing videos explaining concept development and the thinking that goes into creating cool stuff: http://www.division05.com/#episodes   5: Color theory is a topic which can hugely affect your work. Once again, grab color combinations from other places, photos, works of art, nature etc, and use them. Then slightly adjust them as you need. This is the best way to start out while picking colors. But also try to figure out why certain color combinations work and others don’t pay attention to what you associate certain colors with and then try and figure out why. It’s all about observation.    Great color theory video right here: https://www.youtube.com/watch?v=Qj1FK8n7WgY   Bonus tips: I’ve found a great way to judge your own work, or try to figure out what’s missing. Is put it up side by side with the gallery of an artist you admire and see if your work looks like it belongs there.   Use pinterest to collect work that inspired you, you can sort it into baords and turn to it when you need references. Also its a great place to put your own work and see how to feels on a board full of works that inspire you.   So there you have it, a quick list of stuff i wish i knew when i was starting out. If you have any stuff you think would be helpful to beginners and professionals alike post it in the comments. Im sure there are lots of things i wish i knew that i do not know yet

Vozzz

Vozzz

 

Spline IK – What is Spline ik? – Cinema4D tutorial

Use spline IK to rig your character spines, and much more! SPINE SPLINES!
Lets learn about making character spines using the Splike IK tag in Cinema4D. help your character dance and wiggle its hips better than ever! Check out this spline animation tutorial for more spline animation goodness: https://ace5studios.com/spline-animation-tutorial-c4d-dont-use-pla/ The post Spline IK – What is Spline ik? – Cinema4D tutorial appeared first on Ace5studios.
View the full article

Vozzz

Vozzz

330 Free Chinese Patterns for Cinema 4D

Hi everyone,   I've just finished an object library filled with 330 Chinese patterns I modelled on the basis of photo references and 2D graphics images, and I'd like to share this library with you.  Each of the 330 patterns comes both as a polygon object and a spline object, so you'll have 660 objects to play around with.    You can download the free library here:    https://www.dropbox.com/s/5xeddl0y42j2knb/chinese patterns UD01.lib4d?dl=0   All objects as well as the library were done with Cinema 4D R18 and will work at least in R14 or better.    I hope you'll enjoy the library!   Cheers,
contrafibbularities          
 

C4DS plugins - R20 upgrade

Conversion of my plugins to R20 is completed.   I have recently informed existing customers of Seamilar and PolyGnome about the news, and am giving them now priority to upgrade. Soon I will make an official announcement here at the C4DCafe, after which everyone will be able to purchase Seamilar, PolyGnome and/or Dials. And this for R16 - R20, Windows and/or macOS.   Edit:   Plugins are now available at https://toolspixels.be   For a limited period of time plugins are at a 15% discount. (the order form at the website shows to original price, discount will be added on the invoice)  

C4DS

C4DS

Cloth Simulation

Cinema 4D’s cloth sim system isn’t the most advanced in the world, but i did find a way to simulate a nice top with it. So here is a tutorial about it. I also cover how to modify cloth objects and then keep simulating them.       Actually simulating cloth on moving characters doesn’t go quite as smoothly as you can see here, but i guess it just needs more work. I’ll also try xparticles cloth sim tools some time soon.     A good way to stick clothes to a character if you don’t want to simulate them after you made them can be found here : https://ace5studios.com/surface-deformer/ The post Cloth Simulation to make a basic top tutorial appeared first on Ace5studios.   View the full article  

Vozzz

Vozzz

C4D icons and their colors

Ever wanted to change the icons or the colors? Well this is how you get into it.       Download the file below, navigate into your c4d install directory, and then navigate to “resource\modules\c4dplugin\icons” and paste it there. ( make a backup of your original). Download tif file   If you found this interesting, also check out this tutorial about UI customization: https://ace5studios.com/ui-customization-in-MAXON-cinema4d/ The post C4D icons and their colors appeared first on Ace5studios.   View the full article  

Vozzz

Vozzz

 

Free C4D Plugins: MagicFlat

In this Free C4D Plugin Video we take a look at MagicFlat, this plugin allows us to flatten polygon selections along the average normals of selected polys. Even though the plugin is quite simple it is a welcome addition to C4D as a means to speed up workflow.   PLUGIN DOWNLOAD: https://nitro4d.com/product/magicflat/     Digitalmeat.uk

If you would like to support Digital Meat, or follow me on social media, see the below links.

Patreon: https://www.patreon.com/DigitalMeat3D
Merchandise: https://redbubble.com/people/digital-meat
Support: https://digitalmeat.uk/donate/
Facebook: https://www.facebook.com/digitalmeat3d/
Twitter: https://twitter.com/digitalmeat3D
Google+: https://plus.google.com/+DIGITALMEA BEEF DOCTOR: https://www.youtube.com/channel/UC66f69qhgxy6YnZVMNaCtiA

Beefdoctor

Beefdoctor

 

Free C4D Plugins: MagicFlat

In this Free C4D Plugin Video we take a look at MagicFlat, this plugin allows us to flatten polygon selections along the average normals of selected polys. Even though the plugin is quite simple it is a welcome addition to C4D as a means to speed up workflow.   PLUGIN DOWNLOAD: https://nitro4d.com/product/magicflat/     Digitalmeat.uk

If you would like to support Digital Meat, or follow me on social media, see the below links.

Patreon: https://www.patreon.com/DigitalMeat3D
Merchandise: https://redbubble.com/people/digital-meat
Support: https://digitalmeat.uk/donate/
Facebook: https://www.facebook.com/digitalmeat3d/
Twitter: https://twitter.com/digitalmeat3D
Google+: https://plus.google.com/+DIGITALMEA BEEF DOCTOR: https://www.youtube.com/channel/UC66f69qhgxy6YnZVMNaCtiA

Beefdoctor

Beefdoctor

Tag Buttons

Ever wanted buttons for stuff like Protection tag, cloth or other stuff, well now you can. If you need any other buttons, just let me know and i’ll whip em up for you.     Download Scripts   If you found this interesting, also check out this tutorial about UI customization: https://ace5studios.com/ui-customization-in-MAXON-cinema4d/ The post Tag Buttons appeared first on Ace5studios.   View the full article  

Vozzz

Vozzz

FFD deformer tips

In this tutorial i go over how to more effectively use the FFD tutorial in Cinema 4D. Use a pose morph tag to store states, you can also use the same tag to transfer info between FFD objects         If you found this interesting, also check out this tutorial about UI customization: https://ace5studios.com/ui-customization-in-MAXON-cinema4d/ The post FFD deformer tips appeared first on Ace5studios.   View the full article  

Vozzz

Vozzz

IK vs FK – Whats the difference?

Ever Wonder what the difference between FK and IK is, when rigging this is a pretty common term. I go over the differences here and when you should use which one.         If you found this interesting, also check out this tutorial about UI customization: https://ace5studios.com/ui-customization-in-MAXON-cinema4d/ The post IK vs FK – Whats the difference why do you need them? appeared first on Ace5studios.   View the full article  

Vozzz

Vozzz

 

Free C4D Plugins: Drop to Floor

In this Free C4D Plugin Video we take a look at Drop to Floor, this plugin is pretty simple but is a welcome addition to speed up workflow. It also works with Cinema 4D R20 and up.     PLUGIN DOWNLOAD: http://alphapixel.net/drop-to-floor/   Digitalmeat.uk

If you would like to support Digital Meat, or follow me on social media, see the below links.

Patreon: https://www.patreon.com/DigitalMeat3D
Merchandise: https://redbubble.com/people/digital-meat
Support: https://digitalmeat.uk/donate/
Facebook: https://www.facebook.com/digitalmeat3d/
Twitter: https://twitter.com/digitalmeat3D
Google+: https://plus.google.com/+DIGITALMEA BEEF DOCTOR: https://www.youtube.com/channel/UC66f69qhgxy6YnZVMNaCtiA

Beefdoctor

Beefdoctor

 

Free C4D Plugins: Drop to Floor

In this Free C4D Plugin Video we take a look at Drop to Floor, this plugin is pretty simple but is a welcome addition to speed up workflow. It also works with Cinema 4D R20 and up.     PLUGIN DOWNLOAD: http://alphapixel.net/drop-to-floor/   Digitalmeat.uk

If you would like to support Digital Meat, or follow me on social media, see the below links.

Patreon: https://www.patreon.com/DigitalMeat3D
Merchandise: https://redbubble.com/people/digital-meat
Support: https://digitalmeat.uk/donate/
Facebook: https://www.facebook.com/digitalmeat3d/
Twitter: https://twitter.com/digitalmeat3D
Google+: https://plus.google.com/+DIGITALMEA BEEF DOCTOR: https://www.youtube.com/channel/UC66f69qhgxy6YnZVMNaCtiA

Beefdoctor

Beefdoctor

 

Cinema 4D: The Volume Builder

In this Cinema 4D video tutorial we are taking a look at Volume Building in Cinema 4D R20. The Volume Builder is a powerful tool that allows us to build complex organic geometry very quickly, It does this by exploiting the properties of Voxel Grids.     Digitalmeat.uk

If you would like to support Digital Meat, or follow me on social media, see the below links.

Patreon: https://www.patreon.com/DigitalMeat3D
Merchandise: https://redbubble.com/people/digital-meat
Support: https://digitalmeat.uk/donate/
Facebook: https://www.facebook.com/digitalmeat3d/
Twitter: https://twitter.com/digitalmeat3D
Google+: https://plus.google.com/+DIGITALMEA BEEF DOCTOR: https://www.youtube.com/channel/UC66f69qhgxy6YnZVMNaCtiA

Beefdoctor

Beefdoctor

 

Cinema 4D: The Volume Builder

In this Cinema 4D video tutorial we are taking a look at Volume Building in Cinema 4D R20. The Volume Builder is a powerful tool that allows us to build complex organic geometry very quickly, It does this by exploiting the properties of Voxel Grids.     Digitalmeat.uk

If you would like to support Digital Meat, or follow me on social media, see the below links.

Patreon: https://www.patreon.com/DigitalMeat3D
Merchandise: https://redbubble.com/people/digital-meat
Support: https://digitalmeat.uk/donate/
Facebook: https://www.facebook.com/digitalmeat3d/
Twitter: https://twitter.com/digitalmeat3D
Google+: https://plus.google.com/+DIGITALMEA BEEF DOCTOR: https://www.youtube.com/channel/UC66f69qhgxy6YnZVMNaCtiA

Beefdoctor

Beefdoctor

 

Digital Meat: Update Q4 2018

This video is an update about some changes to the website and the fact I can now more easily communicate with my users through a new mailing list I have set up.     Digitalmeat.uk

If you would like to support Digital Meat, or follow me on social media, see the below links.

Patreon: https://www.patreon.com/DigitalMeat3D
Merchandise: https://redbubble.com/people/digital-meat
Support: https://digitalmeat.uk/donate/
Facebook: https://www.facebook.com/digitalmeat3d/
Twitter: https://twitter.com/digitalmeat3D
Google+: https://plus.google.com/+DIGITALMEA BEEF DOCTOR: https://www.youtube.com/channel/UC66f69qhgxy6YnZVMNaCtiA

Beefdoctor

Beefdoctor

 

INSPIRATION: K/DA – POP/STARS

This music video has a fantastic mix of cell shaded and photo real rendering, I'm especially fond of the section in the middle with the neon paint on the train, enjoy!      

Beefdoctor

Beefdoctor

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