In this video tutorial we take another look at the realflow for C4D plugin. This time we are specifically dealing with the Gravity Daemon and its settings. This Daemon allows us to add gravity to our scene but we have the option to apply the effect globally, or bounded, so we can restrict the effect to a certain area. we also have the option to invert the effect so particles fall upwards.
In This Cinema 4D tutorial we take a look at another C4D tool. This one is called the Transfer tool, it allows us to have one object match another objects position, scale, and rotation, a lot like reset PSR, but we can turn each of these attributes on and off and the object does not have to be a child of the target object. This is tool is very similar to the Quick Align tool in 3DSMax.
This is the first in a series of videos i'll be making about the Realflow plugin for Cinema 4D. In this video i'll be looking at the Realflow Scene Tree and some of its settings but i'll mainly be focusing on the different emitter types, the emitter settings, and how we can use splines and textures to control particle emissions.
There are many time tracking apps and what not, but for me personally i find it very helpful to just set a timer and a small goal.
Its kinda like the pomodoro technique. I’ll ussually use 25min timers, and go: “i will do these 3 points of revisions in the next 25 minutes”.
I also do the same thing for breaks. I’ll set myself 12 minutes to check out forums or what not. And setting a timer helps there. Or do some cleaning around the house for 25 minutes.
So why am i writing this? We
Hey Hey! It’s a free cinema 4D rig. This time i share with you my cute little 2 legged walker. hope you have fun playing with him. Make sure to send me links to anything you make. I always love seeing what you get up to!
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In this Cinema 4D tutorial video we take a look at inverse ambient occlusion shader. This can be extremely helpful when trying to create edge wear or damage to make objects look more believable. Inverse ambient occlusion can even be used to create a very fast subsurface scattering effect. Check out the video for all the details.
In this Cinema 4D Quick Tip we take a look at a nice elegant way in which we can create a perfect hole in a polygon surface. This method is very quick and eliminates some of the issues that may arise from using a Boolean. We also take a look at using the same method but optimising it for a lower poly mesh more suited to exporting to a game engine.
In this Cinema 4D tutorial I will show you how to Model a Rocket Ship.
I uploaded a few Renders I made with the model. I used some HDRI lighting with the Standard Render and one using the GSG Studio Lighting.
In this Video i just wanted to bring your attention to the first batch of NAB 2017 tutorials from Cineversity. So head on over to the tutorial page at Digitalmeat.uk and take a look. I also talk very briefly about how you can help decide what tutorials i make next, and the Digital Meat merch store.
In this Cinema 4D tutorial we take a look at the Parent Constraint Tag. This tag is an awesome way to animate an object between parents and actually animate the parent on the fly. We also take a good look at the settings in the attributes of the Parent Constraint Tag.
This Tutorial I will show you how to model a treehouse in Cinema 4D. I will go over modeling techniques and some lighting and rendering.
Cinema 4D files: http://astronomic3d.com/c4d-scene-files/0015-how-to-model-a-treehouse-in-cinema4d
Media Fire: http://www.mediafire.com/file/g879699fgedlbd9/0015_How_to_model_a_Treehouse_in_Cinema4D.zip
In preparation for my next Cinema 4d tutorial about the Parent Constraint Tag, i thought it would be helpful to some to see how to build and set up a IK driven robotic arm, this will make animating the robotic arm way easier when it has an IK rig.
Hey guys and girls, you may have noticed that my tutorial output has slowed recently, that's because I've been working on re branding Digital Meat and upgrading digitalmeat.uk. I'm nearly there, so just hang on a little bit longer and tutorials will start flowing again :D
It’s too long, make it shorter ( less than 1 minute)
Put the best stuff up front.
Get rid of the stuff that you are not proud of.
Put in the type of work you actually want to do
Make it shorter
Seriously, make it shorter.
Trust me this applies to your reel. It even applies to my reel, and i wrote this article.. Also make sure its still works without the music. If its boring without the music, make it shorter. Are you seeing where im going with this?
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In this tutorial we take a look at the Virtual Walkthrough, this tool allows us to navigate our scene like a first person shooter, and it also allows us to record our movements to a path or even a camera.
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In this video we take a look at the awesome Select N' Go Plugin. This nifty little piece of work allows us to export out our work in various formats and in multiple files, it also lets us create takes (clips) for animation export.